Rare stole everything cool about Super Mario 64 and made it weirder and more fun.
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An adventure from golden-age Rare that took everything Mario 64 did and made it bigger and better. Remains the best game in the Banjo-Kazooie series and one of the best games on the console.
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When I was a kid in the hospital for asthma attacks I played this and thought Banjo was a beaver, I’m Australian so bears weren’t much of a thing here and I remembered him having some teeth visible for some reason. That was way before Nuts & Bolts existed so I’m not conflating it with that fugly design. I could never get past Mumbo’s Mountain because you know I was in the hospital and couldn’t do stuff properly, I kept asking for the beaver and bird game as a gift. But anyway-
Finally playing this again on n64 online and haha yikes it is unreal to me how much smoother Spyro already was by this point. I don’t know if the emulation is just shit on this one but everything feels floaty. Note system also does indeed seem like bullshit. I’ll stick with it but can’t imagine this being as good as the original Spyro games tbh and it is shameful more 3D platformers are not of their quality to this day
You want this game to have less personality? I love the googly eyes and the overall ridiculousness, it’s iconic to this game and part of why it’s so memorable. There’s some mean-spirited dialogue I could do without, but overall this game’s personality is super charming
Agree on the floaty and generally unfun movement. I Couldn't stick with the game because the platforming felt extremely slow and just a slog to play. Comparing this to Mario 64 it's like night and day. Disagree with the visual design tho, I think this game has a lot of charm even tho it may be ugly sometimes
i played this to 90 jiggies then realized i hated almost everything about it and gave up. sm64 is 300 times better and spyro 1 and 2 are like 100 times better
Once you know the layout of the levels, they’re quite easy to run through and grab the notes again if you die, which shouldn’t happen much considering how many honeycombs the game gives you. The only real tough spots are the last two levels, but it adds a great sense of tension and difficulty progression as you near the end of the game
I played Jak and Daxter 1 for the first time and didn’t like how often I would just death-jump for collectibles, since they stayed collected and there was zero punishment for dying. Kinda changed my perspective on the music notes
Dying from getting is rare but less so is dying by drowning. And recollecting those notes isn't challenging, it's boring as fuck. You're punishment is a waste of your time.
Opportunities for drowning are pretty rare; only three spots I can think of (freeing Clanker, Click Click Wood winter, and maybe Rusty Bucket Bay but you never have to be in the water for too long) For the notes, if you find it boring that’s fair, but collecting things is satisfying in these games, and I like how the game rewards you for making a clean sweep of the levels
Finally playing this again on n64 online and haha yikes it is unreal to me how much smoother Spyro already was by this point. I don’t know if the emulation is just shit on this one but everything feels floaty. Note system also does indeed seem like bullshit. I’ll stick with it but can’t imagine this being as good as the original Spyro games tbh and it is shameful more 3D platformers are not of their quality to this day
First 30 minutes: This is really funny.
Two hours later: Oh that's right, I hate collectathons. And BK makes you pick shit again after dying. Fuck that.
There should be an entire semester in design school for why collectathons are bad
For the notes, if you find it boring that’s fair, but collecting things is satisfying in these games, and I like how the game rewards you for making a clean sweep of the levels