It's incredible in terms of story. Gameplay-wise I really like how they contextualize nearly every gameplay element in the story however I think they could've explore some of it even more. Hopefully in DLC episodes they will, just like extra episodes in the original.
Not only are the under and overtones of this story embarrassing, but they result in an even worse allegory. This and Control is like "Men" vs "Ex Machina" and "Annihilation" to the point where it feels like a video game equivalent of exploitation cinema LOL
DaymanNightman's review changed my outlook on the—albeit rushed ending. If it didn't feel as rushed it would have felt more satisfying, the Final Draft ending would've just been disappointing though.
For those in need of context since my comment wasn't posted as a review:
I think I’m slowly coming around to the idea that to end the story within the tropes of a psychological horror as Alan says, a cliff hanger ending for both he and Saga was the only way to end this game and their story succinctly. The only way their “price” could be paid while also saving their loved ones and maybe themselves was to literally end the game, with no closure. They might be bound to the spiral, but they have fulfilled their roles and the story can finally conclude. Trust me I completely understand why someone would hate this ending but the game wears its tropes on its sleeve, reveling in them, and I respect it for that.
Regardless of my feelings on the ending, which will no doubt develop as time goes on, the final profiling of Alan was some of the smartest writing I’ve ever experienced in a game. It just kept giving, and giving.
I think I’m slowly coming around to the idea that to end the story within the tropes of a psychological horror as Alan says, a cliff hanger ending for both he and Saga was the only way to end this game and their story succinctly. The only way their “price” could be paid while also saving their loved ones and maybe themselves was to literally end the game, with no closure. They might be bound to the spiral, but they have fulfilled their roles and the story can finally conclude. Trust me I completely understand why someone would hate this ending but the game wears its tropes on its sleeve, reveling in them, and I respect it for that.
Regardless of my feelings on the ending, which will no doubt develop as time goes on, the final profiling of Alan was some of the smartest writing I’ve ever experienced in a game. It just kept giving, and giving.