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Single-player
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Content rating
CERO: A
Release details
-I feel the need to compulsively shoulder-check every wall and butt-slam every floor tile to check for secrets, just like systematically morph-ball bombing every tile in Metroid
-The slope-rolling mechanic leads to a similar fast-paced environmental puzzle solving as the speed boost + shinespark puzzles
-Even though it's strictly level-based, the levels themselves often involve a lot of tight and efficient use of space, with paths looping back in on themselves in interesting ways, so that on the first time you're exploring it might take a while, but once you've beaten the level once and found the treasure room, you can blaze through it in like half the time.
Just a real great game.