those walks to the boss after death make this game pretty hard to get into. I feel like it was trying to do the whole "punishing but you improve" thing the Souls games did, but those games had enemies and shortcuts and level design between the checkpoints and bosses. this game is purely hallways.
Replying years later but this still stands. I'd say 90% of this game's bosses are fun little puzzles and the 3 hours runtime of the game means the mechanics don't outstay their welcome, a fun game when you've got an afternoon to mess around
Cept for that final one. Honestly kind of weirded out by the low rating.