I think that whether or not you'll really get much out of this depends on whether or not 1) you're open to the idea that a game being good doesn't have to be based solely on its mechanics and 2) you don't subscribe to the mindset that you need to get a certain amount of playtime equal to its cost for something to be a worthy purchase.
I personally belong to both of these camps, and I thought that this was just an incredible 15 minutes.
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Really, the "playtime must equal the cost" camp kind of baffles me. So it's perfectly alright for a short film such as World of Tomorrow to be distributed for $4, but the second a game of a similar length comes out for $5 it's a giant ripoff regardless of how good it is?
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For as long as I can remember, the chief criticism of this was that it was way too short. Knowing that I liked Gravity Bone quite a bit which was just as short, I still looked forward to playing this. And I have to say, I'm quite disappointed. The tricks employed here are cool, but nothing engaging happens at all.
cool ideas but very underdeveloped - especially wrt agency which i think this game needed a touch more of. trace amts of a sense of place in the action were there but stuff like the cart just getting pushed out of yr hands out of nowhere or the automatic drinking at the wedding took away from that without saying much of interest wrt said lack of control. like there is a sort of recollective aspect that i think is clearly established nd these characters r vaguely compelling but i really don't understand Why it's choosing 2 do all those jumpcuts etc except for the sake of feeling sort of interesting. environments r a little too stale