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謎の村雨城

Developer: Nintendo Publisher: Nintendo
14 April 1986
FDS
謎の村雨城 - cover art
Glitchwave rating
3.15 / 5.0
0.5
5.0
 
 
6 Ratings /
#20 for 1986
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
1986 Nintendo  
Floppy
JP 4 902370 500127 FMC-NMJ
謎の村雨城 ファミコン ミニ
2004 Nintendo  
Cartridge
JP 4 902370 509465 AGB-FNMJ-JPN
2008 Nintendo  
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JP
Show all 7 releases
2013 Nintendo  
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JP
2014 Nintendo  
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JP
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Catalog

hevykofe 謎の村雨城 2024-01-02T16:00:45Z
FDS • JP
2024-01-02T16:00:45Z
In collection Want to buy Used to own  
Zippybing 謎の村雨城 2023-12-20T03:35:26Z
FDS • JP
2023-12-20T03:35:26Z
In collection Want to buy Used to own  
Everdrive_NES+FDS
communitypeach 謎の村雨城 2023-11-02T04:52:32Z
FDS • JP
2023-11-02T04:52:32Z
1.5
In collection Want to buy Used to own  
666LILGILGAMESH666 謎の村雨城 2021-10-28T09:51:25Z
FDS • JP
2021-10-28T09:51:25Z
4.0
In collection Want to buy Used to own  
goal: complete
Azel 謎の村雨城 2021-05-19T07:57:46Z
FDS • JP
2021-05-19T07:57:46Z
3.0
In collection Want to buy Used to own  
MoeHartman 謎の村雨城 2020-07-21T04:23:20Z
FDS • JP
2020-07-21T04:23:20Z
C+
In collection Want to buy Used to own  
Clownboss 謎の村雨城 2019-07-17T08:40:52Z
FDS • JP
2019-07-17T08:40:52Z
2.5
1
In collection Want to buy Used to own  
nyanpasu 謎の村雨城 2018-12-26T04:15:26Z
FDS • JP
2018-12-26T04:15:26Z
In collection Want to buy Used to own  
EJ_082887 謎の村雨城 2017-12-29T15:25:51Z
FDS • JP
2017-12-29T15:25:51Z
8.6 /10
In collection Want to buy Used to own  
Hidden Gem
Player modes
Single-player
Media
1x Floppy
Release details
4 902370 500127/FMC-NMJ/jp

Comments

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  • Jaxijin 2020-11-09 02:24:18.00477+00
    I commend anyone who can beat this game without abusing save states.
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  • Azel 2021-05-19 08:04:55.573867+00
    Interesting that the chief animator of the original Dragon Ball anime series was the director of this game.
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  • MisTurHappy 2022-04-17 00:39:59.395258+00
    I get that they were going for a more chaotic arcade-like experience, but I can't help feeling this would be more satisfying to play if you could clear out rooms instead of having enemies respawn infinitely. I can't in good conscience call that a criticism since the intent was clearly to create that frantic feeling of being constantly on the run, but I think I'd have had a lot more fun with it if it was dialed back just a tad.
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