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System Shock 2

August 1999
System Shock 2 - cover art
Glitchwave rating
4.23 / 5.0
0.5
5.0
 
 
799 Ratings / 3 Reviews
#42 All-time
#3 for 1999
A soldier awakens from cryo-stasis to find that the crew of the starship he's aboard has been infected with a violent genetic mutation. His mission to stop the spread of the infection is made that much more difficult when his only ally happens to be SHODAN, the ship's sadistic AI program.
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DE 5 030932 021298
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GB 5 030930 021290
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I tried. I swear I tried very hard, but the multiple annoyances just sapped the enjoyment out of this game for me.

Respawning enemies stop being scary after awhile and just become a nuisance, especially with the total lack of ammo this game has. I'm not shaking in my boots, I'm just pissed off i have to fight another giant robot with zero piercing bullets on me. The PSI system is also poorly implemented and there's an extreme imbalance in stat distribution importance. There's audio logs everywhere making you have to pause constantly cutting the tension and flow of the game. Sometimes I'd be lost for hours trying to find a stupid combination, and it definitely doesn't help that the game is filled with grey corridors.

The atmosphere saves it from being average, but in my head there's no denying that Bioshock is a much more enjoyable gaming experience. You can call me a mainstream idiot if you'd like.

With System Shock 2 you get, admittedly, an important piece of videogame history, but a cliché AI villain with uninteresting motivations and a lack of polish all around made me have to drag myself to reach the halfway point.

SHODAN is definitely not Andrew Ryan and the Von Braun spaceship is definitely not Rapture.
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karrilho 2021-06-07T03:26:20Z
2021-06-07T03:26:20Z
3.5
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VIral infection
System Shock 2 is a cyberpunk themed FPS with lot of RPG and horror elements. Its a downright amazing game, in almost all of its fronts, and personally it showed me how a game could be over 15 years old and still be an excellent experience when played nowadays.

The basic plot of System Shock 2 sets you on a deserted space station in which something has clearly gone wrong. As you start to explore your surroundings it quickly becomes evident that there has been a mass infection that has lead to the zombification of the crew of the ship, and that this was caused by a rogue AI by the name of Shodan. Its a very simple premise, but like in most horror games it does it job of giving enough mystery to the story and motivating the player to cautiously move forward. You play as a silent character the entire game, and the game treats you as such. However the characterization of the few major characters in the game is outstanding. Shodan gets my title for the best villain in a videogame, beating David from the Last of Us and glados from Portal. You never know the full reach of her powers, or full motives, and she always seems one step ahead of you. Helping the characterizaton is some voice acting that manages to give me chills everytime i listen to it. Extra points of the main plot are explained through vocal recordings of survivers of the ongoing infestion. These are usually semi hidden around the ship, and do a great job of increasing the tension and dread of the situation.

Audiovisually the game is the best you can expect out of 1999. That is too say, that visually the ugly textures are apparent, and this may unfortunatly drive away somepeople. Fortunatly there are some mods with enhanced texture packs. (but im not sure if they change the overal feel of the game). The textures is only really an issue during the first hour of play, because afterwards the game becomes so immersive that they are even barely noticable. On the contrary, i even found that the ugly textures made the zombified crew even more disturbing. Textures aside, the game features a great attention to the aesthetic feel of the game. Its cyberpunk at its best, combining the metallic and blue colors of the ship with the browns and yellows of the monsters that lurk within. And of course a lot of blood splatter covering the walls. Its not a gory game at all, but it doesnt shy away from it. In terms of music, the soundtrack is composed of mainly atmospheric drum n bass, that may sound a bit dated nowadays, primarly if you listen to a lot of EDM: That said, i found the soundtrack great, it manage to pump me up full of adrenaline or get chills on my spine, depending on the mood of the track thats playing. Very cohesive, and does what it sets out to do wonderfully. The sound design is on point as well, i already mentioned the great voice acting, but the same could be said about the noises the space shuttle makes that manage to freak me out everytime. All of this add up to make the game extremely immersive, to the point were i struggled to play it for more than an hour straight, because of how distress i was with the experience. Its amazing at setting dread on to the player, creating a thick atmosphere where you know things have gone wrong and you dont know how much more wrong they can get.

Gameplaywise the game combines exploration with FPS combat. The story is linear, but the players are presented with vast environment in which they must explore to find the way forward. When exploring, you will find a lot of enemies that you can kill or stealth your way through. There are limited weapons available, and you must level up accordingly to use them properly. Its important to have a notion of the basic level up route that you will want from the beginning of the game, since these upgrade points are rare and the game gets very tough towards the end if you dont have a right build. Resources are very scarce in the game, so you will find yourself looking through everysingle drawer just to find a couple more bullets to get you through the section. Its also vital to level up your hacking ability to unlock safes lying around. One major complain is that the combat is clunky, and the shooting doesnt quite feel right. Its different from something like the original Resident Evil or Silent Hill, in which the combat is clunky on purpose. In here i understand the need to make combat difficult to add to the tense atmosphere and horror theme of the game, but they could have done this through the scarse resources (which they have) and weapon sway. The combat feels clunky in the sense that there is no feel for weapon feedback, nor the feel that the bullet has hit its target. If they ever do a remake, this is the era i want to see the biggest improvement on. Its also my major complain. A smaller complain is that death literally has no meaning in this game due to the way that vita chambers work, but this is something i fixed by reloading a save everytime i died. The level design is great, since the ship is built almost like a metroidvania, as in you are given freedom to move back and forth and the levels are vast and almost labyrinthic at times. At the same time, its not too gamey and a realistic space station. Overal, even if it is probably the weakest side of it, the gameplay is great and contributes to the atmosphere of the game and tension that keep my shirt sweaty all the way i played through this.

The TLDR of this is that System Shock is a masterful game, whose strenghs vastly outclass any of the weaknesses it might have. Its one of the best horror experiences out there, and even despite all of this time its a fairly unique game in its setting and aesthetic. Yea its an essencial gaming experience, but more than that it provided me with some of the best moments that medium has offered me, and i couldnt recommend it more to someone who is looking into playing such an experience.
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Threntall 2016-07-05T19:30:08Z
2016-07-05T19:30:08Z
5.0
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A really good sequel but still lacking
So after playing system shock 1 i of course had too jump into the main event as this game is highly regarded. And i must say im really not disappointed with this one. It has some great game mechanics and killing aliens onboard a spaceship is really fun with this one.

Thats not too say it was perfect, i still found parts of the game annoying. Just like in the first game backtracking can be tedious and hard to follow, this game partly solved this issue by giving you a note tab ingame so you see what needs to be done. But when the quest involves going to a different floor it gets a bit confusing with what you have to do and whilst the messages have improved this time around i still found it difficult to navigate the game. I luckly only needed to look up a guide on command deck 6 in the game but other than that im happy the game was quite straight forward even tho i got stuck a couple times.

The core gameplay can be slightly tedious however and its one of the main reasons i decided on a 7/10. Enemies just do way too much damage sometimes and respawning enemies are the worst with this one. Everytime i leave a level and come back more enemies spawn and im forced to waste more ammo. Its just really annoying especially when you get stuck and go back and forth between levels. But researching, maintaining and hacking were really fun gameplay mechanics so it has its ups and downs.

The overall story was pretty good as well, Its about the same from the first game and its executed really well here. The twist later in the game was really fun and story wise the game holds up very well.

I would definitely recommend this game too someone however id have too also tell them too play the first game before this one since its kinda necesarry for the plot.

Overall good game i enjoyed my time here
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GUD77 2022-11-03T20:36:47Z
2022-11-03T20:36:47Z
3.5
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GOAT
This is my favorite game of all time,
and I must stress that my opinion is not painted by nostalgia as I am too young to have grown up with this. My hours are misleading because my mod manager does not count playtime.

Even through multiple playthroughs there are weapons and skills I have yet to even touch; the amount of choice given to the player in how they want to approach any given situation is insane for a game of this era. It becomes very obvious midway through the game that you just simply can't be good at everything on one character, which encourages insane replayability. Combat is admittedly clunky compared to the best FPS of this era, but sidestepping combat with high movement speed is a viable strategy itself. I do not recommend PSI for inexperienced soldiers.

The crowning achievement of System Shock 2 is the very living (though not-quite breathing) world that Looking Glass has crafted for players to explore. Exploration is heavily encouraged due to the scarcity of resources at hand requiring players to check every nook and cranny just to sustain themselves, and perpetually-spawning enemies creates a sense of perpetual unease that blends flawlessly into the game's narrative. This narrative is only strengthened the more you explore, as they have done a fantastic job creating a setting that feels like it doesn't just exist to be a game world, but rather, a real place that you are exploring after it has endured a terrible disaster.

While it's heavily subjective, the aesthetic of the Von Braun is one I find to be unmatched by modern efforts of cyberpunk sci-fi. I recommend using mods to tidy up and modernize the game's textures so you can fully appreciate the grim futurism SS2 has to offer, as the vanilla graphics have admittedly aged. Sadly, I can't really recommend any of the mods that alter the enemy/player models as they differ too much from the intended artstyle for my tastes. Regardless, the world of System Shock remains my favorite example of both cyberpunk and sci-fi, from an artistic perspective; the presence of all the high-tech equipment contrasted with the destruction and disarray directly enabled by said equipment creates a beautifully grim and oppressive image of an increasingly technology-oriented future, from the past. It is downright inspiring and I will be genuinely surprised if any game can ever evoke these specific emotions from me again.

It would be downright misleading of me to not mention the fantastic writing of System Shock 2. All of the storytelling is delivered through dialogue, either through audio logs scattered around the starship, auditory e-mails sent directly to the player, or the occasional telepathic diatribe from the game's hostile alien force. It's hard for me to precisely describe what really speaks to me in writing, but not once does the writing take me out of the game world, it's really quite the contrary. The hopelessness, deceit and disorder felt throughout the Von Braun by its staff is flawlessly delivered -- there are occasional glances of dark humor sprinkled throughout, but unlike most modern examples of the trope are conveyed really well.

My personal absolute favorite aspect of this experience is that of the auditory sort -- the sound design of Shock 2 is an absolute masterwork and it's honestly astounding that no game I've played has even come close to mimicking the beautifully twisted soundscape that this game provides. Be it the sickening beeps and buzzing of the over-abundance of machines the player is constantly surrounded by, or the EXCELLENT vocal distortion and modulation of the game's various antagonists. I've seen more than one take that you should mute the in-game soundtrack for a more 'immersive' experience, and I frankly believe anyone sharing opinions like this needs a swift pipe wrench blow to the jaw. This game's soundtrack is absolutely phenomenal, both the droning ambient tracks and the energetic, 90s techno-bangers that accompany some floors. I cannot in good faith continue this review without shouting out by name the dream-team of Eric Brosius, sound designer and composer of the game's OST, and Terri Brosius, who absolutely steals the show with her performance as SHODAN. The glitchy discordance combined with the absolutely STELLAR voice-acting come together to create an antagonist unlike anything I've ever seen before in the medium; it's really endearing, honestly -- something I wish more people could experience.

I feel like the people who love something the most acknowledge the flaws with it better than most others, and I will admit that System Shock 2 is not a flawless game. Most of my disappointment is directed towards the second portion of the game, where the exploration aspect is heavily undermined in favor of a more linear experience. On its own, this isn't the worst thing, but after doing some research its obvious that the ending of the game was rushed to meet deadlines, it could be a lot better and is pretty anticlimactic, though undeniably iconic. If you know, you know. Compared to other games of the era people's limbs are a little laughable to look at (hands, legs). It's nothing severe enough that really makes me not recommend it.
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aegenerational 2022-06-14T23:47:21Z
2022-06-14T23:47:21Z
5.0
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Ah man, this is a rough review to write. I've been nursing this game for probably a year now. But I always get like, month-long blocks of me not wanting to play it. I wondered for a while why that was, and suddenly, it clicked: It's not enjoyable.

I want to unpack that statement though, because there are so many elements of this game that are just terrific. For starters, the atmosphere is remarkable. The gameplay is tense, the story unfolds really well. Even some of the RPG elements like crafting and research are interesting. Mechanically, this is a really well made game. But in practice, it just hasn't aged well.

First, I want to draw attention to the user interface. It is a complete mess. When you're scrolling through the logs you get, which are voice memos that often contain passcodes and objective clues that are paramount to the story development, the layout is just a mess. I can't tell where one log starts and another ends on the list, and I'm just confused the whole time scrolling through them. The same can be said for the objectives list, which doesn't make itself apparent either. Up until about a third of the way in, I didn't even know where it was.

Finally, there's the goddamn map. It is fucking useless. It's too small, it's crudely marked, and with no real sense of direction, it is just a mess. No compass, no objective markers. You have to pull the map up inside of this colossal, labyrinthine spaceship so much it becomes fatiguing. But what's worse is, and this happens very very often, when you are tasked with finding a location that is not marked on the map. It becomes painstaking and tedious to maneuver your way around, aimlessly searching for these locations. All the while, your weapons are deteriorating at a steady clip by fighting off grotesque enemies that aren't that scary (at least all the time), but can really do some serious damage. That would be great if I didn't have to back track so much, or worse, get lost a lot, but I do, and it makes the game needlessly tense and tedious. A little backtracking is one thing, especially if you know exactly where you have to go and how to get there. But when you're sort of vaguely told where to go back to, and have a really shoddy map to find your way, it just becomes a chore that is really really tense because hazardous enemies are around every corner.

This is a well-made game in a lot of ways. I certainly wouldn't call it bad, but I think it just fundamentally misses certain criteria that make horror games, or any game, worth the time. I thought I was freaked out too much by this game, which is why I was hesitant to play it sometimes. But I've cleared through the Silent Hill franchise's scariest installments, The Last of Us, and a few Resident Evil titles. This game is probably less frightening than all of those. It's just a goddamn pain in the ass to navigate, and I find myself exhausted in all the wrong ways when I play this.
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TooBrokeToCare 2022-07-15T18:16:35Z
2022-07-15T18:16:35Z
4.0
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What a nightmare to get awakened from this game is. It is really, really scary after more than two decades.
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travisBickle2004 2019-02-15T00:24:59Z
2019-02-15T00:24:59Z
4.0
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Catalog

LenaCat System Shock 2 2022-12-03T11:15:47Z
2022-12-03T11:15:47Z
5.0
2
In collection Want to buy Used to own  
dotnds System Shock 2 2022-12-02T19:42:20Z
2022-12-02T19:42:20Z
5.0
In collection Want to buy Used to own  
TogetherLemon System Shock 2 2022-12-02T15:04:00Z
2022-12-02T15:04:00Z
3.5
In collection Want to buy Used to own  
IWishYaIWishYa System Shock 2 2022-12-02T05:54:11Z
2022-12-02T05:54:11Z
In collection Want to buy Used to own  
Sulle System Shock 2 2022-12-01T03:16:14Z
2022-12-01T03:16:14Z
In collection Want to buy Used to own  
meadowforever System Shock 2 2022-11-28T15:33:09Z
Windows / Linux/Unix / Mac
2022-11-28T15:33:09Z
In collection Want to buy Used to own  
esr System Shock 2 2022-11-27T23:44:32Z
2022-11-27T23:44:32Z
In collection Want to buy Used to own  
vanillaicefuture System Shock 2 2022-11-27T19:04:49Z
2022-11-27T19:04:49Z
4.5
In collection Want to buy Used to own  
Chrypt System Shock 2 2022-11-27T07:07:37Z
2022-11-27T07:07:37Z
5.0
In collection Want to buy Used to own  
DirectorBlack System Shock 2 2022-11-25T07:25:54Z
2022-11-25T07:25:54Z
In collection Want to buy Used to own  
galb System Shock 2 2022-11-24T22:37:28Z
2022-11-24T22:37:28Z
4.5
In collection Want to buy Used to own  
Yogsothot84 System Shock 2 2022-11-18T16:59:12Z
Windows / Linux/Unix / Mac
2022-11-18T16:59:12Z
In collection Want to buy Used to own  
Player modes
1-4 players
Media
1x CD-ROM
Multiplayer modes
Cooperative
Multiplayer options
LAN, Online
Franchises

Comments

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  • Previous comments (28) Loading...
  • Zenosyne_ 2022-02-15 18:15:20.795233+00
    save three ICE Picks to cheese the final boss
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  • SNAFS 2022-03-10 21:01:10.627036+00
    Ken Levine is god.
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  • King_Death 2022-04-06 07:19:47.738116+00
    :)
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  • flowergirlcore 2022-05-18 17:06:07.541549+00
    This game is really solid with mods, really painful without them though
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  • cryospelledwrong 2022-07-08 19:53:30.619314+00
    So frustrating that the ending got rushed, so much potential for an amazing climax just to get a final boss that can be taken down in less than a minute.
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  • TheRealJimMorrison 2022-09-21 18:03:51.132639+00
    Ken Levine > Ted Levine
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