I have a love-hate relationship with Super Mario Maker 2. On one hand, it added a ton of new features and quality of life enhancements. On the other hand, making levels, one of the main focuses of the game, just feels overall less fun. The Wii U was the perfect console for the original Mario Maker. The gamepad allowed them to add so many fun things. You could mess around with the interface, play a fly swatting game, as well as shake objects to find variants. In SMM2, all of this is basically gone. I get why, but it's still disappointing. Having submenus instead of shaking objects also ruins the fun of trying new things.
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It was a good enough expansion but I still prefer the first because making levels felt better. The UI on this one does not work for me and Switch touchscreen sucks by comparison.
i can't stop playing this. 90% of levels are terrible but i just keep playing. but when the levels are good they are so good. especially the puzzle levels. then i make my own levels and half the time i feel the need to make them terrible intentionally. human nature is weird
Shoutouts.