I hate how DIMPS make getting the chaos emeralds such a hustle, only for you to get an extra boss for one character and that's it. Like MF YOU EXPECT ME TO HAVE THESE WHOLE FUCKING LAYOUTS MEMORIZED AND YOU WON'T EVEN LET ME BE SUPER ON THEM???
This is a game that could've been a brilliant experience if only it wasn't left on the Game Boy Advance. Sure, it probably wasn't a good idea to ignore those limitations but I will always applaud Dimp for being the only developers to date to force 2D Sonic to integrate new, game-changing mechanics rather than just new level aesthetics, characters and level design tempos. This game gets a significant amount of my praise due to it paving the road for the boost. It may be obsolete but I'll forever call it one of the most important games in the series's evolution.
this game rocks until you get to the back half, ik saying "dimps bottomless pit" is a dead horse but it really soured my experience with this game, its all good vibes until sky canyon
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