All you need to know about Resident Evil 6 is revealed to you in the first few minutes. The first time you play the game, the game forces you to play a little prologue level. Okay, that doesn't sound that bad, except it is filled with quick time events, and dialogue that cannot be skipped. That is one of the most horrendous ways to open a game I've ever seen.
On consoles, you get an extra bonus, in that the framerate is inexcusably bad. We're talking less than 30 fps.
This game is nowhere near as fun as 4 or 5. The QTEs are everywhere, impossible to predict, and..I don't like them. Chris' levels are the only ones I actually like in this game that aren't filled with QTEs, but the gameplay really drags. Also the dialogue in this game is incredibly goofy and distracting. Resident Evil 6 plays, sounds, and reads like a game designed by people just plain out of their element.
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I remember of how much i replayed and loved this game when it released (well, that goes for all of RE at that time), but now i see that the main problem is how scripted and very underwhelming the level design is, barely lets the great gameplay shine (the shooting enemies make it even worse). I see it being a 10/10 with a remake that gives a great action gameplay a good space to breathe. For me, the best quality of re6 is how charming it is.