Up Your Arsenal’s improvement and redirection for the franchise is subtle but an unmistakably bold move for Insomniac Games. Not only did it put the emphasis on shooting more than ever, the game now had a multiplayer mode that was surprisingly great with a Battlefield-esque capture the nodes mode called Siege, Team Deathmatch, and Capture the Flag. Throw in the gadgets from single-player and some vehicles and you have one of the best multiplayer modes of its era.
For most people, the single-player of UYA will be enough. It’s Ratchet & Clank at its most focused and fun. Every level is full of unique moments, compelling scenarios, and intense firefights to be had. Smart additions like blocks to take cover behind, a new control scheme that adds free aim, and a way to swap between weapons quickly make the already great gameplay of Ratchet & Clank: Going Commando into a thing bordering on perfection. Whether you are in a mech fight with Clank or bashing things with Ratchet’s wrench with the new Inferno ability, UYA is one of those rare games that makes me smile every minute of the way.
Up Your Arsenal isn’t just the high-water mark for the series’ PlayStation 2 days, it was the pinnacle of the 3D platformer in its generation. No other genre entry stood as tall until Super Mario Galaxy[スーパーマリオギャラクシー] and A Crack in Time.
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Most annoying thing about this game was that there was no way to stop the RY3NO from turning into the RYNOCIRATOR. RY3NO was so much cooler and more fun.
I've tried returning to this many times but it just doesn't hit me like it did as a teenager. Gameplay is cool but everything else feels dated in the worst way possible.