Overall a significantly more polished play experience than the original, but unfortunately without some of the most memorable moments.
*coughCRUCIFIXIONSCENEcough*
Still a wild ride, though. Other than some asinine invisible progression gates in the second-to-last level, advancement is pretty simple without a guide, and there's no fail states to speak of. Which means it's an incredibly low-pressure task to play through one of the weirdest yet simultaneously most charming point-and-clicks I've ever found. I miss the deranged vector art of the original, but do yourself a favor and give this a look in whatever form you can get your hands on it.
*coughCRUCIFIXIONSCENEcough*
Still a wild ride, though. Other than some asinine invisible progression gates in the second-to-last level, advancement is pretty simple without a guide, and there's no fail states to speak of. Which means it's an incredibly low-pressure task to play through one of the weirdest yet simultaneously most charming point-and-clicks I've ever found. I miss the deranged vector art of the original, but do yourself a favor and give this a look in whatever form you can get your hands on it.