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Prince of Persia: Warrior Within

Developer: Ubisoft Montreal Publisher: Ubisoft Entertainment
30 November 2004
Prince of Persia: Warrior Within - cover art
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3.35 / 5.0
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12 Ratings / 1 Reviews
#1,838 All-time
#92 for 2004
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Prince of Persia: Warrior Within is the most unfortunate of sequels. It's the sequel that gets right everything its predecessor got wrong, and gets wrong everything its predecessor got right. Without series creator Jordan Mechner in tow, the franchise, for the 2nd time, forgot its strengths and fell into the realm of cliche. The game got backlash for its flaws and lame aesthetic, but anyone who played it could still attest to Prince of Persia: The Sands of Time being buried under it all. Without Warrior Within, we would have one less disappointing game in the franchise, but we also wouldn't have the best game in the franchise: Prince of Persia: The Two Thrones.

Just like its prequel, Warrior Within lets you know what the game is about from the moment of starting it up to the moment of launching into an epic battle on a sea-faring ship. A series fan could only feel his heart sink when seeing the material dealt with in such a crass, lame way. The entire game reeks of Mortal Kombat fan art scribbled on the back of a 4rd grader's history exam, with obscene gore and edgy dialog. Let's not mention the music, which had me putting the game on mute and listening to a podcast instead. That also solved the problem of having to deal with the game's inane story and the Prince's angst-ridden quips. Before I tear down the game even more, let's look at what the game did right.

The fighting is still far from fantastic, but Warrior Within implements a fighting system that Sands of Time could have used a year before. Between a more in-depth combo system and the ability to pick up an enemy's weapon, PoP:WW made the fighting sections flow a lot better. There are other little details that improved on the prequel. Not having to unequip your weapon and having a map were welcome additions. It's ironic that the map, as an idea, is a great thought but the execution ties-in with the game's greatest flaw.

PoP:WW lacks the previous game's pace and design -- tragic since these are the traits that made Sands of Time memorable. Ubisoft Montreal, knowing they made a better fighting system, throw in 10x the enemies and lose track of expertly designed environments to navigate. I got lost so often that the game became a chore to go back to. As you return to the same locations in a different time period, it's easy to lose track of where you came from and where you are going. Even worse, the map does absolutely nothing other then tell you what section of the game you are in, which seems more of a self-congratulatory act on Ubisoft's part of making such a giant world rather then an effort to help the player navigate these confusing levels.

I could also gloat about the awful boss fights and stale art direction, but PoP: WW mildly succeeds because of one thing: it's more Prince of Persia! The fighting becomes a bigger chore then the first game, only because of poor implementation, but you still have some very satisfying puzzles and platforming. At twice the length of Sands of Time, Warrior Within spreads itself thin and it shows. Then again, it was twice the amount of time to spend with the Prince until the next game came out. The game's biggest enemy is now The Two Thrones, the massively successful sequel that combined both game's strong points and offered a classic action-adventure title that stood up to God of War in 2005. In retrospect, Warrior Within is a standard case of being a stepping stone in a trilogy, which is always preferable to being a sinking ship.
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Catalog

theberzerker0 Prince of Persia: Warrior Within 2023-05-26T04:27:48Z
Windows • XNA
2023-05-26T04:27:48Z
In collection Want to buy Used to own  
Steam
Rderoos Prince of Persia: Warrior Within 2023-02-04T22:02:09Z
Windows • XNA
2023-02-04T22:02:09Z
In collection Want to buy Used to own  
ZakiOwais Prince of Persia: Warrior Within 2022-08-29T10:47:01Z
Windows • XNA
2022-08-29T10:47:01Z
3.5
In collection Want to buy Used to own  
GoatChrist Prince of Persia: Warrior Within 2021-12-20T17:09:25Z
Windows • XNA
2021-12-20T17:09:25Z
2.5
In collection Want to buy Used to own  
alex167g Prince of Persia: Warrior Within 2021-12-08T14:31:33Z
Windows • XNA
2021-12-08T14:31:33Z
In collection Want to buy Used to own  
greeksotosuber Prince of Persia: Warrior Within 2021-08-24T23:28:29Z
Windows • XNA
2021-08-24T23:28:29Z
4.0
In collection Want to buy Used to own  
Clavos Prince of Persia: Warrior Within 2021-08-08T18:33:30Z
Windows • XNA
2021-08-08T18:33:30Z
In collection Want to buy Used to own  
nub Prince of Persia: Warrior Within 2021-05-19T19:38:21Z
Windows • XNA
2021-05-19T19:38:21Z
In collection Want to buy Used to own  
chunchunx Prince of Persia: Warrior Within 2021-05-16T20:17:44Z
Windows • XNA
2021-05-16T20:17:44Z
90
In collection Want to buy Used to own  
Ruftman Prince of Persia: Warrior Within 2018-12-08T18:49:38Z
Windows • XNA
2018-12-08T18:49:38Z
In collection Want to buy Used to own  
Kisomuro Prince of Persia: Warrior Within 2017-09-27T19:16:18Z
Windows • XNA
2017-09-27T19:16:18Z
3.0
1
In collection Want to buy Used to own  
kamimak Prince of Persia: Warrior Within 2017-06-13T21:43:21Z
Windows • XNA
2017-06-13T21:43:21Z
8.0 /10
In collection Want to buy Used to own  
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ESRB: M
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  • Previous comments (2) Loading...
  • unitedlibertypaperco 2021-07-04 16:44:15.760812+00
    So edgy. What a misstep.
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  • Burninate 2021-07-28 23:04:45.601776+00
    amazing edge
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  • NickFerrant 2022-06-14 03:53:25.154135+00
    Extremely Edgy.
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  • Banana_PD 2023-02-28 14:43:43.2159+00
    Ubisoft just ripped off what Naughty Dog did with Jak II
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  • sunshinerecorder 2023-06-09 12:00:18.188019+00
    I'll never forget how my father raised his eyebrow as he heard YOU BITCH while trying it out before I got to do that. Great game, extremely memorable when you're 10 to 14 in terms of aesthetics/ost/the baddie, shame about the edge memes.
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  • DomMazzetti 2023-09-02 02:04:54.961747+00
    the one where he yells
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  • Drug_Use 2024-01-10 05:02:11.266737+00
    Probably the best example of how to make an actually intimidating chase boss, I dare say more than Nemesis in the original RE3. Every chase sequence by the Dahaka gives me some hardcore PTSD. The gameplay is very good too. The tone change was wildly unnecessary and didn't age well but I still like how this one plays better than the first one.
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  • Coldplaz 2024-04-26 19:31:13.043978+00
    Peak 00s edgekino
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