The Most Intense Version of Square Peg in Square Hole
I remember checking out the one level demo on the dev's website a few years back and playing a couple hours straight of it. Since then I've picked it up on both the Play Store and Steam, going for and nailing the highscores of friends in dedicated sessions and playing it in late night discord chat parties for hours.
It's an extremely simple game concept. The nodes will spawn passengers that must be taken to alternate nodes corresponding with the passengers shape. Connect them. Really fucking simple. However, there's an underlying complexity that you'll soon discover when playing. Longer routes mean longer train times to different nodes. Some node shapes spawn in surplus, others in rarity. Loops can be created instead of lines. Extra trains, tunnels, bridges, and passenger cars can be added to boost their efficiency. It's both a game that can be flicked on and played in passivity like the lot of simple puzzle games, and can also can be played in an intensive session with a dedicated struggling towards a score and achievement.
It is, in my opinion, one of the greatest puzzle games out there. Definitely worth checking out for anybody interested in it.
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Very relaxing and simple game. Easy to learn, difficult to master. Fantastic aesthetic, pleasing visual design and the audio design is spot-on. These guys know how to use minimalism to great effect. Only criticism is that there is not much variation in the gameplay, but when the foundation is so rock solid that may not be such a bad thing.
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