Difficulty spike from major circuit to world circuit caught me off guard really hard
Good game , genuinely hard. One of the things i noticed that made it more difficult to me was the lack of sound cues before some (most ?) of the attacks . In the Wii version every move had some sort of indicating noise , which made timing dodges easier (but still not brain dead easy). The lack of them here means you have to rely on visual cues which is way harder , especially when some characters have almost instant moves that you either gotta have the reaction time of a god or learn the timings of their general pattern to predict the moves.
Probably all the parries that we have done in FromSoftware games are initially based on this game! [2] The puzzlelike boss design is also strikingly similar to Those in Miyazaki's games aswell.
inb4 someone makes a video essay detailing how Mike Tyson's Punch Out! is the first Soulslike
Good game , genuinely hard. One of the things i noticed that made it more difficult to me was the lack of sound cues before some (most ?) of the attacks . In the Wii version every move had some sort of indicating noise , which made timing dodges easier (but still not brain dead easy). The lack of them here means you have to rely on visual cues which is way harder , especially when some characters have almost instant moves that you either gotta have the reaction time of a god or learn the timings of their general pattern to predict the moves.
The puzzlelike boss design is also strikingly similar to Those in Miyazaki's games aswell.
inb4 someone makes a video essay detailing how Mike Tyson's Punch Out! is the first Soulslike