Other than beating Zelda II: The Adventure of Link[リンクの冒険], I'm not sure if there's a single more rewarding experience on the NES than beating Mr. Sandman and actually reacting to his signature triple uppercut. He gives you sheer hell to start off with and being able to slowly figure him out and eventually beat him feels so satisfying. Honestly there are a lot of fun fights in general here, I really like the second Bald Bull fight since it seems the most in-line to what a Punch-Out!! (Wii) fight is like (I mean he taunts you and everything), and the Super Macho Man fight is great too. Pretty solid fun game overall, I wish it had more stuff though to do in the game other than beating Mike Tyson (or the super lame Mr. Dream they replaced him with).
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Difficulty spike from major circuit to world circuit caught me off guard really hard
Good game , genuinely hard. One of the things i noticed that made it more difficult to me was the lack of sound cues before some (most ?) of the attacks . In the Wii version every move had some sort of indicating noise , which made timing dodges easier (but still not brain dead easy). The lack of them here means you have to rely on visual cues which is way harder , especially when some characters have almost instant moves that you either gotta have the reaction time of a god or learn the timings of their general pattern to predict the moves.
Probably all the parries that we have done in FromSoftware games are initially based on this game! [2] The puzzlelike boss design is also strikingly similar to Those in Miyazaki's games aswell.
inb4 someone makes a video essay detailing how Mike Tyson's Punch Out! is the first Soulslike
Good game , genuinely hard. One of the things i noticed that made it more difficult to me was the lack of sound cues before some (most ?) of the attacks . In the Wii version every move had some sort of indicating noise , which made timing dodges easier (but still not brain dead easy). The lack of them here means you have to rely on visual cues which is way harder , especially when some characters have almost instant moves that you either gotta have the reaction time of a god or learn the timings of their general pattern to predict the moves.
The puzzlelike boss design is also strikingly similar to Those in Miyazaki's games aswell.
inb4 someone makes a video essay detailing how Mike Tyson's Punch Out! is the first Soulslike