Charts Genres Community
Charts Genres Community Settings
Login

Master of Orion

Developer: Simtex Publisher: MicroProse
06 September 1993
Master of Orion - cover art
Glitchwave rating
3.81 / 5.0
0.5
5.0
 
 
41 Ratings / 2 Reviews
#2,729 All-time
#17 for 1993
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 1
Filter by: All 1 DOS 1
1993 Simtex MicroProse  
4xFloppy 3.5"
XNA
Write review
Title
Master of Orion 1 (or MOO as I will refer to it from now on), is 30 years old this year. Developed by Simtex (headed by Stephen Barcia, who also developed Master of Magic) and published by MicroProse (headed by Sid Meier, Bill Stealey and Andy Hollis, internally developing and/or publishing numerous strategy games, such as Civilization and XCOM: Enemy Unknown) in 1993, this game remains as one of the finest strategy games of all time.

Why is this?

The short answer lies in both its simplicity and its tightness as a game. MOO, while appearing complex at first glance, is remarkably simple and is ruthless in stripping down a 4X strategy game to its very core essentials. There’s no superfluous mechanics, time-wasting filler and micromanagement, MOO puts as much focus on pure big picture strategy. This combined with a few innovative twists such as the tech tree, and keeping player agency limited but not restrictive, makes this a fantastic game to play, all these years later.

For a more detailed answer, I’m going to explore further the simplicity of the game contained and how said simplicity (and reduced complexity!) makes the game out above other, still fantastic 4X/Strategy games, such as the Civilization series, Endless Space 2, even the other MOO installments such as the sequel.

On the surface, the game is complex. The planetary management sidebar has a whole bunch of sliders and buttons to click, there’s concepts of different of planet environments - some habitable and some uninhabitable, the tech tree has all sorts of exotically named techs e.g. Enhanced Eco Restoration, Reduced Industrial Waste 80% and Improved Robotic Controls III, and the ship designer tab… well its a dizzying mess of options. Some mechanics (e.g. Espionage, others?) are not really explained at all in-game (this was the age where you’d get a big instructional booklet external to the game itself, and to its credit, that booklet is very in-depth). Despite this though, the learning curve is very short relative to other strategy games.

The planetary management sidebar gives key information at the top, such as current population and production output. Below that, the sliders dictate where that production goes: either ships (scout, colony or warships), planetary defences, industry (to get more production), waste cleanup/pop growth or research (get new technology). On top of that, the production formula is dead simple (1 BC per factory worked, 0.5 BC per pop point), meaning that understanding planetary management is dead simple. Build factories and grow pop early, and once maxed out, pour production (what’s left over post-waste-cleanup, factories produce pollution atfer all!) where you see fit. Each planet is flexible in this way, and so your empire can turn on a dime depending on the needs of the day. Further below that, you can choose what ship to produce in queue (and produce many at a time!), set up a RELOCate/go-to order for said ships, and TRANSport/move population (which doubles as a way to move population interally and externally i.e. ground invasions). All this can be managed in once place, and whilst on the map to boot! Colony, and hence empire management is easy, simple with concepts and dense with information, which is a recurring theme throughout.

So there’s an aspect where the game is simple and consise. How about exploring an area where the game is fabulously innovative? Take a look at the tech tree - although it functions more akin to a tech ‘ladder’, where techs are grouped by rungs, and the player must obtain a tech in a rung to advance forward to the next successive rung. However, what techs are present at each rung are RANDOMIZED (coinflip chance each time, with at least one tech guaranteed per rung), meaning what is available for research is different from one game to the next. The lack of availability of all technologies means yourself (and rival AI empires!) will have strengths and weaknesses in certain areas, and there are numerous ways to resolve it. Do you try trading with another AI? Good luck, the AI is stingy and they propose technology deals, not you. How about stealing from another AI? Effective but diplomatically very risky. Do you push further in one section of the tech tree that would fix that weakness? You certainly can, but there’s never a guarantee, and other areas of research will suffer as a result. Lastly, you can just accept the weakness and make do with the tools you’ve been given. The Technology tree as a mechanic, like so many other mechanics, deliberately limits your options, while Diplomacy and Espionage offer partial solutions to said limitations.

To compensate for this tech tree design, the game once again simplifies a lot of the technologies down to a handful of core technology groupings, with successive upgrades, and a few unique specials here and there. Once you know what Improved Industrial (II) 9 or what Battle Computer (BC) I does or gives, you know exactly what II6 or BC VI does or gives also for free, so the game simplifies down where necessary in order to make the tech rung concept shine.

Finally, lets go over the win conditions, or rather, singular (!) win condition. Once 2/3rds of the Galaxy has been colonised, and every 25 turns subsequently, the Galactic Council meets. This is a system where the top two empires, in population, are nominated, and each empire votes (either picking a side or abstaining). If one empire gets 2/3rd’s of the vote, that empire wins and the game is over (technically there’s Final War, but I don’t really count that). So each meeting is an opportunity to either win, lose or prolong the game, and the limitation of just this victory conditions leads to some interesting dynamics. One dynamic is that diplomacy is always important to pay attention to, to ensure you don’t lose the upcoming vote. However, what if you have above 1/3rd of the population? You have a veto block, and while maintained ensures you can never lose a given election! But similarly, so can the AI, and means that you can never win a given election under those circumstances. Above all, however, the Galactic Council serves as a great way to cash in a win from a winning position, and quickly. I’ve not detailed it here but getting a tech edge and fleet supremacy can quickly snowball into conquering planet after planet after planet with just some simple methodical planning. This boosts your own population, reduces the AIs and does likewise in the Galactic Council voting. Got over 2/3rds of all population? You can simply vote yourself the winner, there and then, with minimal fuss. Getting a 4X to recognise a win from a winning position can be an absolute slog, but MOO is more than happy to hand it to you at the earliest opportunity.

I could go into even more mechanics in great detail, however I’ll just give brief notes about some which I feel are worth calling out:

Planetary Reserve - planets can put production into the Planetary Reserve, a empire-wide stockpile, and then it can be spent on other planets as your standard speed-up-production mechanic. Simple, but production but into stockpile is halved as a penalty, and production on a planet can only be doubled for a turn. Flexible enough to boost growth here and there, but prevents great fleets appearing out of thin air above newly founded colonies.
Planet Habitability - many types of planets are habitable (i.e. colonisable) at the start of the game. Many however aren’t, and require tech to unlock. Sometimes you have a friendly neighbourhood with nice habitable planets, and sometimes you don’t, forcing you to invest in tech earlier. It also means colonisation is periodic rather than a one-and-done thing, which is neat.
AI Diplomacy/Trading - as alluded to before, the AI is stingy in its diplomacy and calls the shots. Want a tech? They’ll decide what tech of yours they want in return. Try to get around by repeatedly offering different techs or deals? They’ll get irritable and close off comms. Sometimes they just don’t want to talk to you, it happens. Diplomacy is still powerful, but its far less susceptible to being gamed, a la Civilization and its trade screen (e.g. Optimally playing Civ III requires dialling up every AI every turn for trades! Exhausting)
AI Personalities, “Erratic” - each AI personality has two traits, and each race has a “stock” duo of traits it traditionally picks. However, each game has a small chance of picking a different personality, and one of them is Erratic. It does what you’d expect, make the AI erratic, and said AI will declare war, quite literally based on periodic dice rolls. Surely this would be terrible for a strategy game, right? Well, no because you know the AI’s traits when you meet them, and so can determine well ahead of time not to trust said AI as far as you can throw them. Diplomacy (while honestly being the weakest mechanics) does largely work as intended, and friends can be found, so throwing a wildcard AI into the mix can certainly shake things up for the better - just ensure defenses are prepared ahead of time!
Cold War - not entirely unique (I’ve played ES2 which has this, and its great there too), but battles can be fought whilst not actively at war. A large-scale conflict will get hot quickly, but there’s no reason two empires couldn’t remain at uneasy peace while unofficially skirmishing over planets and trying to establish, or dislodge, fledgling colonies.

Nitpicks/Conclusion

As much as I love this game, there are some minor nitpicks with the original game, but the only real weak link in all of the mechanics is AI-to-AI diplomacy, willing to sign and break and sign alliances once more at the slighest of whims, leading to AIs getting outposts on planets it doesn’t deserve, and very occasionally letting an AI cheese an early diplomatic victory via the Galactic Council, early enough to where you don’t have contact with all (or any!) AI’s to try and influence the results. But this is admittedly rare, and if this is the best criticism I can come up with? That speaks volumes about how well this game holds up, all these years later. There are fan-patches around floating about adding QoL updates and making the AI a ‘lil smarter, but the game standalone, in all of its 320x240 DOS glory, is absolutely worth playing.

Finding resources or guides for a game this old can be difficult but there are a few floating about: good examples would be on Sullla's website (who introduced me to this game through these writeups), as well as Sirian’s website here (in wayback-machine form) and some writeups on the LP Archive. The game itself can likely be floating online for free, or can be purchased at Good Old Games bundled with its sequel for just a few pounds, an absolute bargain.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Jackrb 2023-03-06T22:11:24Z
2023-03-06T22:11:24Z
5.0
In collection Want to buy Used to own  
one-of-a-kind
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
Master of Orion is a well designed strategy game. A careful balance of challenge and fairness, depth and simplicity, and randomization and player control. The aesthetics are charming, and the interface is easy to work with. It is a classic.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Lustrator 2022-06-06T05:17:08Z
2022-06-06T05:17:08Z
3.5
1
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

bluejaysfan99 Master of Orion 2024-04-16T21:54:54Z
2024-04-16T21:54:54Z
3.0
In collection Want to buy Used to own  
Bobek Master of Orion 2024-03-23T08:28:57Z
2024-03-23T08:28:57Z
In collection Want to buy Used to own  
eliottstaten Master of Orion 2024-03-11T01:12:45Z
2024-03-11T01:12:45Z
In collection Want to buy Used to own  
5.555598416172731e+23 Master of Orion 2024-02-04T22:59:03Z
2024-02-04T22:59:03Z
In collection Want to buy Used to own  
epicj Master of Orion 2024-01-22T18:20:58Z
2024-01-22T18:20:58Z
In collection Want to buy Used to own  
murkynines Master of Orion 2024-01-21T16:17:23Z
2024-01-21T16:17:23Z
4.5
1
In collection Want to buy Used to own  
hevykofe Master of Orion 2024-01-12T22:58:42Z
2024-01-12T22:58:42Z
In collection Want to buy Used to own  
LocoJake Master of Orion 2024-01-03T17:42:20Z
2024-01-03T17:42:20Z
In collection Want to buy Used to own  
the_traveler Master of Orion 2023-12-27T12:37:12Z
2023-12-27T12:37:12Z
60
In collection Want to buy Used to own  
ranzac Master of Orion 2023-12-20T02:39:08Z
2023-12-20T02:39:08Z
7.4
In collection Want to buy Used to own  
dolu Master of Orion 2023-12-16T03:14:13Z
2023-12-16T03:14:13Z
In collection Want to buy Used to own  
shrill_yell Master of Orion 2023-12-03T16:07:00Z
2023-12-03T16:07:00Z
4.5
1
In collection Want to buy Used to own  
Player modes
Single-player
Media
4x Floppy 3.5"
Franchises
In collections

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Jackrb 2022-05-10 15:09:54.005956+00
    More games should absolutely rip more mechanics wholesale from this game, such as the semi-random tech tree (more of a tech ladder), the planetary reserve system, the galactic council etc.
    reply
    • More replies New replies ) Loading...
  • hooyah75 2022-09-16 03:32:31.318214+00
    This game should not be rated this much lower to its sequel.
    reply
    • More replies New replies ) Loading...
  • Zaltys 2023-12-31 19:49:32.543481+00
    Still fun. Modern 4xs — which tend to get too bogged down by micromanagement — could learn a lot from this.
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: MorpheusKitami LordofSushi WilliamSG Yakmang
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2