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エストポリス伝記II

Developer: Neverland Publisher: Taito
24 February 1995
エストポリス伝記II - cover art
Glitchwave rating
3.47 / 5.0
0.5
5.0
 
 
2 Ratings /
#1,500 All-time
#31 for 1995
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 3
Filter by: All 3 SNES 3
1995 Neverland Taito  
Cartridge
JP 4 988611 940112 SHVC-ANIJ-JPN
1996 Neverland Natsume  
Cartridge
XNA 7 19593 03007 2 M/SNS-ANIE-USA
1998 Neverland Nintendo  
Cartridge
ES 0 45496 33055 2 SNSP-ANIS-ESP
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Catalog

hevykofe エストポリス伝記II 2024-01-02T18:37:59Z
SNES • JP
2024-01-02T18:37:59Z
In collection Want to buy Used to own  
Kowareta99 エストポリス伝記II 2023-09-24T07:36:27Z
SNES • JP
2023-09-24T07:36:27Z
In collection Want to buy Used to own  
Shodate エストポリス伝記II 2023-08-01T13:17:57Z
SNES • JP
2023-08-01T13:17:57Z
4.5
In collection Want to buy Used to own  
nyanpasu エストポリス伝記II 2021-04-05T21:08:09Z
SNES • JP
2021-04-05T21:08:09Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Cartridge
Franchises
Release details
4 988611 940112/SHVC-ANIJ-JPN/jp

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  • Abic 2023-06-13 19:46:13.72248+00
    this could use a retranslation
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  • MisTurHappy 2023-08-02 08:06:14.953456+00
    Huge step up from the first game for sure, and the mixture of Zelda dungeons into a JRPG format is really interesting. There's the potential for some really interesting expansion there, but even as it's handled here it's still solid. The story is about as shallow as the first game, but the characters are more memorable and charming. Lots of half-baked plot threads that aren't satisfactorily followed up on like what the point of Tia was as a character if Maxim drops her at the drop of a hat, and what the whole deal with Iris was, including all her hints at Maxim being somehow removed from the flow of destiny, and the various continuity nods to the first game probably would have landed better if that game was memorable even in the slightest. The capsule monsters also feel like a total afterthought , to the point where calling this a monster-collecting game feels like a huge stretch. Still a good time though, and one of the more noteworthy non-Square JRPGs on the system.
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