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Lufia II: Rise of the Sinistrals

エストポリス伝記II

Developer: Neverland Publisher: Taito
24 February 1995
Lufia II: Rise of the Sinistrals [エストポリス伝記II] - cover art
Glitchwave rating
3.49 / 5.0
0.5
5.0
 
 
79 Ratings /
#1,498 All-time
#31 for 1995
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Releases 3
Filter by: All 3 SNES 3
1995 Neverland Taito  
Cartridge
JP 4 988611 940112 SHVC-ANIJ-JPN
1996 Neverland Natsume  
Cartridge
XNA 7 19593 03007 2 M/SNS-ANIE-USA
1998 Neverland Nintendo  
Cartridge
ES 0 45496 33055 2 SNSP-ANIS-ESP
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Title
Puzzle game disguised in JRPG clothes
On a glance, it seems like it's going to be just like Final Fantasy. But the focus is on gameplay rather than story. The puzzles are actually really good, the way the items interact with the field map is great. And they're not the "make you feel smart without actually thinking" kinds of puzzles. You actually have to use some logic, the answers aren't just inevitable results of, for example, going through all the treasure chests and using all the keys in all the appropriate key-holes.

It's almost as though the developers were being paid to make a JRPG but actually wanted to make a puzzle game or a CRPG. There's a kind of wink-wink-nod-nod element to the thinness of the JRPG parts - you can kinda "fast forward" through random battles; the newgame+ mode has a x4 experience option to effectively ignore the battles; you can mash through the text boxes extremely quickly, etc. It just seems like the developers didn't find those parts interesting and weren't really trying to hide that fact.

One of the lasting impacts I think is in the Ancient Cave, which I think is one of the only examples of procedural content generation on the SNES. It seems like it was inspired by PC dungeon crawlers. It's actually a pretty good meta game.
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castoridae 2023-08-12T19:47:04Z
2023-08-12T19:47:04Z
4.5
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After Lufia's flat debut came a new reference point. Lufia II: Rise of the Sinistrals suddenly incorporated Zelda spices into the old formula - borrowing a few tools and puzzle designs alongside secrets and backtracking elements injecting additional purpose to dungeons. That influence is reflected in their broad range of puzzle-solving challenges that occasionally can get quite tricky and clever. Its less confining gameplay equaled its overhauled battle system as well, that contained new mechanics such as the IP meter, equipment skills, spell partitioning, capsule monsters, etc. Each of those contributing to expand combat capabilities. Although a little held back by its overly straightforward progression, repetitive areas and non-existent difficulty, a greater attention to storytelling and comedic moments at least displayed more depth in personality. Both more intricate and more charming than the debut, Lufia II rejected the notion that JRPG dungeons had to be single-use, mostly forgettable trials.
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Blah_Blee 2021-06-28T14:07:02Z
2021-06-28T14:07:02Z
6.5 /10
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Catalog

fshwers エストポリス伝記II 2024-04-13T22:21:01Z
2024-04-13T22:21:01Z
In collection Want to buy Used to own  
bigcrunchbar Lufia II: Rise of the Sinistrals 2024-03-11T06:17:20Z
SNES • XNA
2024-03-11T06:17:20Z
3.0
In collection Want to buy Used to own  
eliottstaten エストポリス伝記II 2024-03-11T04:06:55Z
2024-03-11T04:06:55Z
In collection Want to buy Used to own  
QuodDixi3161 エストポリス伝記II 2024-02-25T23:54:49Z
2024-02-25T23:54:49Z
In collection Want to buy Used to own  
Giann96 Lufia II: Rise of the Sinistrals 2024-01-21T00:42:32Z
SNES • XNA
2024-01-21T00:42:32Z
In collection Want to buy Used to own  
21stCenturyDevil エストポリス伝記II 2024-01-17T01:42:02Z
2024-01-17T01:42:02Z
In collection Want to buy Used to own  
netbol エストポリス伝記II 2024-01-11T07:37:53Z
2024-01-11T07:37:53Z
In collection Want to buy Used to own  
mickilennial Lufia II: Rise of the Sinistrals 2024-01-10T18:59:54Z
SNES • XNA
2024-01-10T18:59:54Z
In collection Want to buy Used to own  
hevykofe エストポリス伝記II 2024-01-02T18:37:59Z
SNES • JP
2024-01-02T18:37:59Z
In collection Want to buy Used to own  
ranzac エストポリス伝記II 2023-12-23T00:27:32Z
2023-12-23T00:27:32Z
7
In collection Want to buy Used to own  
Zaltys エストポリス伝記II 2023-12-02T21:31:04Z
2023-12-02T21:31:04Z
4.5
In collection Want to buy Used to own  
Gavel エストポリス伝記II 2023-11-29T08:06:51Z
2023-11-29T08:06:51Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Cartridge
Franchises
Also known as
  • Estpolis Denki II
  • Lufia II: Rise of the Sinistrals
  • Lufia
  • View all [3] Hide

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  • Abic 2023-06-13 19:46:13.72248+00
    this could use a retranslation
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  • MisTurHappy 2023-08-02 08:06:14.953456+00
    Huge step up from the first game for sure, and the mixture of Zelda dungeons into a JRPG format is really interesting. There's the potential for some really interesting expansion there, but even as it's handled here it's still solid. The story is about as shallow as the first game, but the characters are more memorable and charming. Lots of half-baked plot threads that aren't satisfactorily followed up on like what the point of Tia was as a character if Maxim drops her at the drop of a hat, and what the whole deal with Iris was, including all her hints at Maxim being somehow removed from the flow of destiny, and the various continuity nods to the first game probably would have landed better if that game was memorable even in the slightest. The capsule monsters also feel like a total afterthought , to the point where calling this a monster-collecting game feels like a huge stretch. Still a good time though, and one of the more noteworthy non-Square JRPGs on the system.
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