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Lies of P

Developer: Round 8 Studio Publisher: Neowiz Games
19 September 2023
Lies of P - cover art
Glitchwave rating
3.80 / 5.0
0.5
5.0
 
 
252 Ratings / 2 Reviews
#505 All-time
#16 for 2023
After awakening in Geppetto's workshop amid a disastrous outbreak of rogue puppets and madness, Pinocchio is tasked with uncovering the web of conspiracies and corruption that led to the city of Krat's downfall. Guided through the chaos by his caged cricket companion Gemini, Pinocchio must fight his way through the ruined streets of the city and confront its darkest secrets using his defining feature: the ability to tell lies.
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I was wrong on this one. I didn't take this game seriously at all and was kind of annoyed as people legitimately treated it as one of 2023's most anticipated releases, despite being yet another Souls-clone and by a Korean studio who aren't known for quality single-player games. But, against the odds, this is one of the all-time best Souls games which I'd rank above several of From Software's own. The combat, atmosphere, story, lore, music, and bosses are stellar and feel so much more than fan-based derivative material. I love how the game combines aspects of Bloodborne and Sekiro while delving so deep into its own freaky puppet world. I loved almost every aspect of this game and find it hard to fault anything in particular about it. The only bad thing I can say is the last couple bosses and hours felt like it didn't reach the challenge and tension of earlier moments which left it feeling weird. There is nothing all that new here but there is so much to enjoy as a Souls fan and very few gripes at all to have with it.
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SUPER_Lonely_Panda 2024-01-28T13:42:14Z
2024-01-28T13:42:14Z
5.0
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Well I feel like this is the game everyone has been waiting for, for over 10 years we've been getting tons of lame and mindless Souls clones, many of which have failed and been forgotten, and I'd say only Nioh was the only success, but I'll go as far as say I think Lies of P is my favorite Souls-like game that isn't a From game. At least in terms of atmosphere and overall feel. In terms of gameplay and gameplay variety Nioh is probably the stronger game, but Nioh's weakness was in its weak side quests and a lot of areas started to feel similar, and some of the bosses were a bit annoying.

Lies of P feels like a bit of a Bloodborne rip off with the Victorian design and at times I almost felt like I was playing Bloodborne. I just loved the atmosphere the different areas, the enemies were kind of cool although I do wish there was al little bit more variety in the enemies. Now there are some problems, the gameplay does feel a bit clunky at times, the dodge is pretty trash and nowhere near as good as a souls game, and some of the bosses in this are annoying and damage sponges, even with the stronger weapons. But they do let you summon a friend for the bosses to help and I feel most bosses in this are fine, but there are like 5 or so really annoying ones. I found the abilities in this kind of cool and distinguish it from the Souls games and it has the typical upgrade system of a Souls game as well as weapon upgrades which you use items similar to shards and chunks to upgrade. TBH its cool From is a cool company because they could have probably sued for all the similarities, the upgrade and even menu and having a similar weapon upgrade system and even items that increase your "Souls" and having similar things to boss souls. This honestly felt like playing a From game just without the polish. I just feel if the dodge was better and the game was a little less clunky and the bosses were given less HP this would have been an amazing game. Its still really good and like I said its probably my favorite non From souls game but it just has some annoyances, and in terms of story and side quests, its pretty minimal. There are some optional side areas and NPC quests, but they are pretty basic and don't really get you big rewards. Its also pretty lengthy and I'd say at least 50 hours or so probably even more if you explore and try to do all the side stuff.

Also I have to bring up the platforming stuff can be annoying too. Like there is one level I think in a clocktower or something with tons of lifts and enemies throw things at you and try to knock you off narrow platforms and one fall is instant death with basically no shortcuts back up till near the end. I died here like 5 times and it set me back almost 10 minutes each time. It just wasn't fun and frustrating and it felt like troll design. Hopefully they give us more games, I know they are hinting a Wizard of Oz one next, but with more polish and some adjustments, these guys could rival From
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jweber14 2023-10-07T09:16:20Z
2023-10-07T09:16:20Z
3.5
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Lies of P, in addition to being an interesting dark reimagining of the story of Pinocchio, is a tightly designed soulslike which combines concepts from other games in the genre with some new ideas of its own in a pretty serviceable fashion.

The combat, while not the greatest I've experienced, was pretty satisfying and enjoyable overall. It has a deflect system in the vein of Sekiro where blocking attacks at the right moment wears down the enemy's stance, and while it doesn't feel as free-flowing in comparison, Lies of P is balanced around that design the vast majority of the time. It also borrows a sort of rally system from Bloodborne where you can regain health by attacking enemies after an imperfect deflect.

There's a variety of weapons to choose from, and an interesting mechanic where you can mix and match their blades and handles to create new weapons of your own, which was a neat thing to experiment with.

Something Lies of P does very well in my opinion is the level design. Every area feels as though it had a lot of thought put into its construction, no area felt clumsily cobbled together. Even in the late game where my build was essentially completed and I didn't need any new upgrade materials or loot, I still explored these areas because I found their layouts to be interesting to look at and exciting to check out. Perhaps the fact that enemy placement wasn't very oppressive or unfair helped with that. Checkpoint and shortcut placements were also on point, I felt like they were placed exactly where they needed to be, ensuring there were no absurdly long or dangerous runbacks

The game did have a few negative subtleties I want to touch on. For one, I thought the voice direction was a bit odd at times, and some of the dialogue was too on the nose and in real need of some embellishments. The golden coin tree concept also felt rather half-baked, as the rewards for looting the tree were too meager in my opinion, mostly providing bonuses to an optional specter you could summon for boss fights. I also thought the shock status effect was rather annoying, as it horribly lowers your stamina regeneration, and Laxasia's second phase was a bit too bombastic and stringent for this gameplay style in my opinion.

But overall, Lies of P was a pretty enjoyable romp that blended some of the memorable concepts of games past in a respectable form. If you're a fan of soulslikes you'll most likely enjoy this game on some level.
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Mykull487 2024-01-28T05:43:49Z
2024-01-28T05:43:49Z
3.5
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One of the strongest Souls-likes to date
In July of this year, I decided to take a deep dive into the Souls-like genre by finally dusting off my copy of Dark Souls III and completing it for the first time. After enjoying my time with the game, I completed Sekiro (a masterpiece) and about half of Elden Ring (a game which I did not have a good time with and probably deserves its own review at some point down the road). Before moving on to Dark Souls, Dark Souls II, or a Dark Souls III replay, I decided to move off the beaten path and check out Lies of P. I am happy to say that Lies of P offers some of the best that a Souls-like has offered thus far.

Lies of P uses a combat system that employs a mix of other Souls-like games, taking the dodging and rolling from Dark Souls and combining it with the "perfect parrying" system of Sekiro. This blend of combat keeps fights feeling urgent while also leaving a lot of choice up to the player as to how they beat certain bosses. Getting a feel for a boss's attacks? Perfect parry them until you break their weapon, negating most of the damage they give out. Finding it hard to learn timing for said attacks? Dodge around them to get behind the boss and sneak attacks in. Even if not every boss is amazing, the combat system feels great and keeps you engaged throughout.

Aesthetically, Lies of P is also a huge success. Using the Pinocchio fairy tale as a barebones framework, the devs construct a world that blends steampunk influence with corruption, zombie-like creature design. The overlap between these two, especially in the latter half of the game, is striking. These gorgeous visuals combine with a lush soundtrack in a really masterful way.

My major gripes with Lies of P are mostly found in the third act of the game, and largely have to do with an overreliance on status effect encounters. Balancing in a Souls-like context is tough, and oftentimes devs have to ride a very fine line between satisfying challenge and frustrating challenge. Unfortunately, the amount of enemies (both bosses and normal enemies) in the final third of the game that inflict obnoxious status effects on you is staggering. These status effects range from decaying your weapon faster to just killing you immediately. They are easily the worst the game has to offer, which may be a positive thing in a game full of stuff to love.

The boss quality in Lies of P is great overall. Although the game has its fair share of your average beast-like Souls bosses, there are some pretty stellar fights scattered throughout that feel like fast duels which really force you to learn there moves. One in particular, Laxasia the Complete, is perhaps one of the best fights in a Souls game period. The feeling of slowly learning her attacks and chipping away at her until you finally best her calls to mind many of the best encounters in Sekiro, which is some of the highest praise I could offer a game of this caliber.

All in all, Lies of P is a very good Souls-like that makes improvements not yet incorporated even by Fromsoft. I look forward to the DLC for Lies of P, as well as the other games they make down the road. If you are at all interested in Souls-likes, you would do well to check out Lies of P.
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LittleCT 2023-12-11T22:18:22Z
2023-12-11T22:18:22Z
4.0
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Lies of G!
When a Soulslike game got a solid story. Starts off fresh and unique, but the gameplay gets way too stale and boring, especially toward the end of the game. Beware, some of the late bosses in the game makes you punch a hole in your wall out of frustration!
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Innerexperience 2023-12-01T14:10:52Z
2023-12-01T14:10:52Z
2.5
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So Close to Being Truly Fantastic
As most of the praise for this game has already been said i think its just better to talk ab the few flaws that Lies of P has which i think all fit under the umbrella of its level design.

While overall pretty solid and consistent levels it still feels too linear in some areas. I feel the rewards were consistently quite dull, just being more ergo or some throwables and it becomes very obvious when something is actually worth your time to get like when you see one of the mini bosses you've already killed a few times that you know drops something good. which ties into another aspect which is the lack of different enemies, it feels like you're fighting the normal weapon holding puppets or the generic rushing zombies about 70% of the time with slight variety of other simple puppets and zombies until you do stumble across the aforementioned mini bosses which are also reused quite often that are a mixed bag of quality from the very fun to fight, big axe wielding berserk zombies to the unbearable, randomly flailing and grabbing, big baby puppets.

Though my biggest gripe was the final area. It's not AWFUL but its way too long for its own good without any interesting new ideas that you haven't already experienced in previous areas while also guarded by my personal least favorite boss in the line up of otherwise fantastic fights (Shock is one of the worst ideas I've seen in a souls like)

Even with all that said Lies of P truly does feel like the closest a souls like has come to matching FromSofts unfairly high quality bar with enough new ideas to stand out, a more fresh and direct story being my personal favorite aspect. I'm very much excited for what this studio has cooking next as long as they add some much needed extra spice to these levels.
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Hadesss 2023-10-06T23:30:01Z
2023-10-06T23:30:01Z
8.5
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Catalog

MikeyBloo Lies of P 2024-02-27T14:30:50Z
2024-02-27T14:30:50Z
4.0
In collection Want to buy Used to own  
chikin Lies of P 2024-02-27T01:12:29Z
Windows
2024-02-27T01:12:29Z
2.0
In collection Want to buy Used to own  
kingdawoo Lies of P 2024-02-25T23:51:42Z
2024-02-25T23:51:42Z
A
1
In collection Want to buy Used to own  
Soulslike Gothic Dark fantasy Robot
The_Sun_King Lies of P 2024-02-25T19:40:55Z
2024-02-25T19:40:55Z
In collection Want to buy Used to own  
Essdubz Lies of P 2024-02-25T13:12:33Z
2024-02-25T13:12:33Z
4.5
In collection Want to buy Used to own  
BlackLodge Lies of P 2024-02-25T10:50:20Z
2024-02-25T10:50:20Z
4.5
In collection Want to buy Used to own  
dusanreverse Lies of P 2024-02-25T02:55:38Z
2024-02-25T02:55:38Z
4.5
In collection Want to buy Used to own  
TyLeRiNgO Lies of P 2024-02-24T23:05:08Z
2024-02-24T23:05:08Z
In collection Want to buy Used to own  
K4A Lies of P 2024-02-24T16:28:27Z
2024-02-24T16:28:27Z
In collection Want to buy Used to own  
tigr3 Lies of P 2024-02-22T23:16:37Z
2024-02-22T23:16:37Z
In collection Want to buy Used to own  
Nethandle Lies of P 2024-02-22T08:56:14Z
Windows
2024-02-22T08:56:14Z
5.0
1
In collection Want to buy Used to own  
Giann96 Lies of P 2024-02-20T00:32:31Z
PS4 / PS5
2024-02-20T00:32:31Z
In collection Want to buy Used to own  
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  • Previous comments (99) Loading...
  • eleazar0425 2024-01-02 15:13:16.250184+00
    This is my first souls game. I'm enjoying it a lot.
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  • RoBoBinHo 2024-01-02 22:43:36.290677+00
    It’s a thing to play if you really need a new soulslike. But honestly, it’s embarrassingly uncreative. Literally every aspect of this game is ripped off from FromSoftware. And in terms of the ‘content’ of the game its just a really poor attempt. The writing is like that of a highschooler making his own story with a Miyazaki like vibe. And the level design is basic, but somehow still so repetitive that you get lost in the couple of corridors you have got.
    reply
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    • marten91 2024-01-05 18:46:10.114223+00
      Not a plain lie, more of a slight exaggeration. This game kinda reminds of the cheating Mr. Bean meme, seriously it's very comedic how the devs went the extra mile and copied even some of FromSoft's small design details that didn't have to be replicated but they did it anyway.
    • Tarluk 2024-02-15 08:12:50.150277+00
      so you're telling me me that they took a formula that was fantastic and repeated it again with good execution? is that supposed to be a bad thing? that kinda sounds like what we want from a soulslike, Thymesia had much choppier executionsticking much more to a safer Dark-Soulsy aesthetic and it still satisfied a lot of the community

      also "embarrasingly uncreative" bruh you must think that any adaptation of a creative work like Disney animations is "uncreative". how is it uncreative when it creates an entirely different tone from both Soulsbornes and the creative works that inspires it?

      what's with people twisting their brains in a knot to say Lies of P is a ripoff when it so clearly isn't lmao
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  • wintertriangles 2024-01-15 01:45:01.389465+00
    Depending on your playstyle, it can be argued this game surpasses a lot of Fromsoft design details. Calling it an uncreative ripoff? Sounds like nostalgia glasses. It's the first time a non-fromsoft company made a similar game that actually competes with them (maybe Remnant 2 as well)
    reply
    • MisterSynthesizer 2024-02-15 08:06:25.968035+00
      Agree, it rocks.
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  • Pyngyn 2024-01-16 13:54:19.168926+00
    I finished two playthroughs (motivity and technique), I had a lot of fun in both plays without specters. Bosses were hard, but fair. Also... finally a story that's more upfront than trying to piece together things from item descriptions.
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  • Blazing910 2024-01-25 09:22:00.886482+00
    Yeah the games great and easily better then some of the weaker fromsoft games. It also does some things much better than any of them like marking on the fast travel when a side quest can be progressed. Which should honestly just be a feature in the fromsoft games like I'm not trying to schitzo check the wiki constantly or miss half the side quests. Biggest thing missing is one or two good completely optional areas and some really well hidden secrets. Thats the kinda stuff that really makes these games work for me. Also not done the game yet but Romeo is an amazing fight real stand out.
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  • Drawdler 2024-02-06 09:16:23.218942+00
    I’m sure this is a fine game but honestly, the reason I remember it is for the title. Otherwise as someone who isn’t really into the genre this would blend in to the rest for me. Like no disrespect to the game I can just never get over that title
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  • Geneva7274 2024-02-19 01:47:34.570305+00
    this game is convincing me that the soulslike is solidifying itself as a genre. so many mechanics and tropes are borrowed from fromsoft's soulsborne games, but the majority feel natural and would be easier to notice if they were missing. there's rolling and a poison swamp for the same reason platformers have jumping and water levels. they're the tropes of the genre, and there's enough new here to set the game apart from its inspirations, from the customizable weapon systems, to the multiple defensive options each demanding some amount of use in every fight, to the choice to adapt it all from the adventures of pinnochio. they even made a blacksmith that doesn't stab my eardrums every second when i'm near her!

    now, does every soulslike need to make you level up through a woman whose sole purpose in life is to gently caress your face? probably not. maybe. does remnant 2 have that?
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