As with so many games, Kane and Lynch 2’'s visual presentation surpasses anything else the game has to offer.
The game’s unique visual style, emulating a badly compressed YouTube video, brings the streets of Shanghai to life with an ominous glow: Pink neon-lights attached to high-rises complement the bloodbath below, the sun turns the sky white as snow and visual artifacts distort the screen in moments when you need clarity. Unfortunately, the game is also lacking in length and precision — not an aesthetic choice.
As Lynch and his sociopath partner, Kane, try to escape from the Chinese mafia and get out of Shanghai, they take part in a four-hour routine of ducking behind boxes and returning fire. This wouldn’t be so bad if the guns didn’t feel weightless, the cover system wasn’t unreliable and if the game mimicked the pacing of other modern shooters. It also doesn’t help that the computer-controlled A.I. is useless, so it’s best to have a friend to play the other role. It’s also unfortunate that the game has so many basic flaws and bugs (the game froze more than once early on) because the multiplayer is something truly unique.
You and your teammates must successfully pull off a heist, but at any moment a player can turn on others for the sake of taking their share of the money. An addition in this sequel is Undercover Cop mode, which adds in a player who must keep his cover and take down unsuspecting teammates. As you can imagine, it almost always plays out like a tense heist movie: The car doesn’t show up on time, the guy you thought you could trust turns on you and greed always comes with a price. Unlike a heist movie, the criminals generally run in circles firing shotguns at each other, trying to come to grips with the controls and rules.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
its a pretty fascinating game for how committed to the bit it is. cuts much deeper than the ilk of that time period for expressing its ethos in full. never straying in tone.
Seriously fail to see the supposed hidden genius in this game, the disorienting style is neat but not particularly interesting. I'm kind of just tired of postmodernist kuso (ala Drakengard) where the entire point is that actually "the game is bad on purpose", it seems like thats all postmodernism in video games can do nowadays, that or being obnoxiously meta.