"Judgment" could have been a new spin on the usual RGG Studio formula, but unfortunately, it's just one more "Yakuza" game disguised as a new IP. As always, we get great cutscenes and a complex, over-the-top mafia conspiracy story full of plot twists, but the gameplay is stuck in Yakuza's PS3 days. The only difference is that we are now impersonating a retired lawyer who works as a private detective. We can investigate areas, collect clues, tail suspicious people, wear disguises, lock-pick to infiltrate areas, but none of these mechanics has been fleshed out properly. Sometimes I wish they would just make a smaller game and choose quality over quantity. For example, I would prefer a dozen side quests with acted dialogues instead of 40 with walls of text to read like in old-school RPGs.
Definitely worth playing for the plot, though. Takuya Kimura notoriously sucks at acting, but he is at least better than Kiryu's voice actor in "Yakuza". Except for a couple of supporting characters like Saori or Shintani, the character models look quite realistic, and the voice acting and dialogue writing is consistently good for a videogame.
Hopefully, the sequels will expand the investigation mechanics and provide something different.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
The game sorta falls into the stupidity of the Yakuza games, so I didn't really care because it was entertaining. Very fun overall, but the taoiling missions were boring, and the combat got really repetitive when I was able to just spam the Flux Fissure move., and the Keihin gang shit got so fucking annoying
got ~20 hours into it. Not digging it too much, tbqh. Yagami doesn't have the character Kiryu nor Ichiban have. Combat isn't as fun as the other games and I feel like there are more random encounters. And all the stuff added exclusively to Judgment (tailing, investigations, drone activities) slow the game down without feeling like a fun break from the main story like side missions or other mini games are.
Why do trailing missions exist, I've not once seen an example of them being utilised in a fun way. I have to tab out and play some music in the background every time a tailing mission appears to make me not bored outta my skull. They suck when Ubisoft do them, they suck when RGG do them too.
Also, the detective elements of the game felt super under-utilised, most of the time Yagami just ends up beating people up anyway, so its not that much different from a classic Yakuza game.
I absolutely loved the story in this game, but for the first 60% of the game combat felt very clunky, plus many of the detective elements were more of a nuisance than an enjoyable gaming element. Sidequests/Friend Events also felt a little less inspired than Yakuza. Especially all those random restaurant owners and conbini employees.