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Ice Climber

アイスクライマー

Developer / Publisher: Nintendo
30 January 1985
Ice Climber [アイスクライマー] - cover art
Glitchwave rating
2.36 / 5.0
0.5
5.0
 
 
313 Ratings / 5 Reviews
#23 for 1985
If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Polar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way!
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1985 Nintendo  
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1985 Nintendo  
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JP HVC-IC
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1987 Nintendo  
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ES
1988 Nintendo  
Floppy
JP FMC-ICD
アイスクライマー ファミコン ミニ
2004 Nintendo  
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JP 4 902370 506716 AGB-FICJ-JPN
Ice Climber Classic NES Series
2004 Nintendo  
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XNA 0 45496 73404 6 AGB-FICE-USA
2007 Nintendo  
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2007 Nintendo  
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2013 Nintendo  
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Title
This game makes me feel like the ice climber on the level results screen when they fail to complete the bonus stage. It all comes down to the controls, it feels like I'm playing with Mario Bros. physics outside of the game it was designed for. It is probably the worst Nintendo NES platformer and there's several alternatives on that same system that are much more fun.
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Sothras 2024-01-02T22:34:02Z
2024-01-02T22:34:02Z
1.0
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Title
A Chilly Disappointment
Released in 1985 by Nintendo, Ice Climber stands as a relic from the NES era, introducing players to the frosty escapades of Popo and Nana. Unfortunately, this game failed to leave a lasting impression, and it becomes apparent why the Ice Climber didn't become a recurring feature in Nintendo's lineup.

The controls are a major stumbling block in Ice Climber, proving to be a significant source of frustration. Navigating the frozen landscapes feels clunky and imprecise, making precision movements a challenge. In comparison to contemporaries like Mario, Ice Climber falls woefully short in terms of responsive and intuitive controls. The limited capabilities of the NES may excuse some issues, but the disparity between games of the same era is glaring.

While acknowledging the limitations of the time, it's hard to ignore the repetitive nature of Ice Climber's level design. The game offers 32 levels, but the sense of monotony sets in early on. The challenges presented lack the variety needed to keep players engaged, and the overall experience becomes a tedious climb rather than an exciting adventure.

Ice Climber for the NES, while a notable piece of gaming history, struggles to find its footing among the gems of the era. With subpar controls, repetitive level design, and a lack of engagement, this frosty expedition might only resonate with die-hard retro enthusiasts or those seeking a challenge for nostalgia's sake. For most players, retiring this game early on seems like a reasonable decision, leaving the Ice Climber to rest in the archives of Nintendo's past.
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Zenii 2023-12-08T23:36:48Z
2023-12-08T23:36:48Z
1 /5
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Retired Not Finished NES 1985
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What if the funny vertical platformer with fast moving, tiny platforms also had some of the most comically terrible jump physics of all time?
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Kempokid 2022-09-30T10:13:42Z
2022-09-30T10:13:42Z
1.0
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This.
This is why I'm so passionately pro-brass knuckles.
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CKSkies 2022-02-21T07:25:38Z
2022-02-21T07:25:38Z
6.0
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Super Smash Bros. has always been about putting as many characters from Nintendo’s backlog into the fray. This way, the lost and the damned of Nintendo’s history could get a chance to be among the greats. I can’t think of more forsaken Nintendo characters than the Ice Climbers, characters so menial that starting up Super Smash Bros. Melee and seeing them in the character select menu garners a resounding “Who?!” from everyone. Even Mr. Game and Watch had more notoriety than these poor saps. Alas, they do have a legitimate place in Nintendo’s history, as minuscule as it might be.

The Ice Climbers are characters from a 1985 arcade game that predates the NES/Famicom by a few months. It was ported with the NES when the console launched and was among the early titles of the NES like Excitebike, Balloon Fighter, etc. Like those games, Ice Climber is a simple game with a simple premise. Two color-coded Eskimos named Popo, the blue one, and Nana, the not blue one (come to think of it, these characters are so paltry that I think they were given these names when Melee was released) climb a mountain and try to get to the top. Along the way, they encounter hostile creatures like wooly creatures referred to as Topis, birds, and even polar bears. Luckily, the climbers are equipped with a hammer to whack these enemies away. The very top of the mountain acts as a bonus stage where the climbers are timed to jump into the talons of a Condor pacing back and forth at the peak. Various temperate vegetables like eggplants, mushrooms, lettuce, etc. can be acquired for bonus points.

Being a 21st century kid that grew up with 3D games with bigger narratives, these simple points-driven games on the NES never really held my attention. In saying this, there is still a lot fundamentally wrong with Ice Climber. To ascend further up the mountain, the player has to break the barrier above them brick by brick by jumping. Every brick except for the icy bars at the top can be broken to make a passageway, and thank god because aiming for one is incredibly imprecise. The jumping control in this game is god awful. Popo feels fluid when he moves normally, but he jumps so rigidly you’d think he shits his pants in mid-air. Considering the objective is climbing the mountain by jumping, this puts a gigantic damper on the game as a whole. One would think a simple game wouldn’t have problems in the controls department, but one that does makes the game almost unplayable.

It should be noted that the player only plays as Popo. Nana is confined to the second player in co-op mode. They don’t have a Mario and Luigi relationship, but more like Sonic and Tails with both characters sharing the same screen simultaneously. The second player is insignificant as whenever they die, it’s inconsequential. When Popo dies, it’s the end of the line. I thought this brand of blatant sexism came from Super Smash Bros. Melee as the Ice Climbers fight with that same dynamic. I guess I can rest easy knowing that this was just a nod to how things worked in their game, but it still doesn’t work. Why can’t the two players compete with each other to climb the mountain? Why would this task be a cooperative effort if one player is totally supporting the other? Dragging another person up this mountain with the horrendous jumping controls sounds like a form of frigid hell.

After debuting in the arcades and providing supplementary material for the early days of the NES, Ice Climber never really returned. There were no sequels and no revival franchise like Nintendo decided to do with Donkey Kong. Ice Climber was just a flash in the pan in gaming, and that’s putting it generously. Their one game, this mediocre, poorly executed vertical platformer, explains why they were proverbially left on the frosty mountain peak to be buried away by time. It almost makes me wonder why Nintendo decided to put them in Super Smash Bros. as early as its second entry. At least I like them there. I was even disheartened when they were omitted from the fourth game.
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Erockthestrange 2017-07-24T21:26:05Z
2017-07-24T21:26:05Z
4.0
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Edit: I stand corrected. Their names are Popo and Nana in the Japanese version of the game.
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Entretenido como angustioso.

La forma en como saltan lentamente de una plataforma a otra y que no le atines y te vas rápidamente al fondo es una perfecta definición de estrés.
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Canelita20 2021-05-27T18:55:09Z
2021-05-27T18:55:09Z
3.0
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Catalog

MasterOfShaft アイスクライマー 2024-05-17T23:13:08Z
2024-05-17T23:13:08Z
In collection Want to buy Used to own  
CircoBondi Ice Climber 2024-05-08T16:53:03Z
NES • XNA
2024-05-08T16:53:03Z
1.5
1
In collection Want to buy Used to own  
sureskeptic アイスクライマー 2024-04-29T09:09:57Z
2024-04-29T09:09:57Z
2.0
In collection Want to buy Used to own  
SemtexRevolution アイスクライマー 2024-04-22T23:18:52Z
2024-04-22T23:18:52Z
3.0
In collection Want to buy Used to own  
the_traveler Ice Climber 2024-04-21T00:16:09Z
NES • XNA
2024-04-21T00:16:09Z
50
In collection Want to buy Used to own  
Epoic1200 アイスクライマー 2024-04-14T22:44:13Z
2024-04-14T22:44:13Z
1.0
In collection Want to buy Used to own  
pearguy アイスクライマー 2024-04-10T18:06:57Z
2024-04-10T18:06:57Z
3.0
In collection Want to buy Used to own  
kafeis アイスクライマー 2024-04-09T18:40:37Z
2024-04-09T18:40:37Z
2.0
In collection Want to buy Used to own  
NG4100 Ice Climber 2024-03-28T17:52:01Z
NES • XNA
2024-03-28T17:52:01Z
5.2
In collection Want to buy Used to own  
666LILGILGAMESH666 Vs. Ice Climber 2024-03-23T22:22:01Z
Arcade • XNA
2024-03-23T22:22:01Z
In collection Want to buy Used to own  
PopVulture アイスクライマー 2024-03-20T21:19:15Z
2024-03-20T21:19:15Z
2.5
In collection Want to buy Used to own  
worstcaseontario Ice Climber 2024-03-13T09:24:52Z
NES • XNA
2024-03-13T09:24:52Z
5.5 /10
In collection Want to buy Used to own  
Player modes
1-2 players
Media
1x Cartridge
Multiplayer modes
Cooperative
Multiplayer options
Local
Also known as
  • Ice Climber
  • Vs. Ice Climber
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  • Xaman_ 2019-03-26 06:27:10.375005+00
    Bland level design, but the horrible jumping programming is what really kills the fun, here.
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  • CrystinaZ 2021-07-27 05:59:12.98601+00
    Boot this on an emulator and find some game genie codes that make you jump further and higher as well as break more blocks at once when you hit them, and it turns into a pretty fun time.
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  • MisTurHappy 2022-04-23 09:09:18.451044+00
    I'm into this. The controls are weird for sure, but they offer a lot of precision once you get a feel for the quirks. My biggest complaint is the fact that you ricochet off walls when you jump - remove that and half my frustration with the game is gone.
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  • RawheatC 2023-02-15 06:47:40.552768+00
    playing this is painful lol [2]

    I don't know how I used to play this for hours while being stuck on the first 3 levels. Autism, maybe.
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  • omo_ree 2023-10-21 01:47:35.718258+00
    Why these fuckers in smash,not even speaking to the quality of the game
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  • Epoic1200 2024-04-14 22:44:46.539283+00
    Why these fuckers in smash, speaking to the quality of the game
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