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Granblue Fantasy: Relink

Developer: Cygames Publisher: Cygames
31 January 2024
Granblue Fantasy: Relink - cover art
0.5
5.0
 
 
#3,692 All-time
#12 for 2024
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Teebs9719 Granblue Fantasy: Relink 2024-04-01T22:26:15Z
Windows
2024-04-01T22:26:15Z
In collection Want to buy Used to own  
nmkolp Granblue Fantasy: Relink 2024-02-27T23:42:41Z
Windows
2024-02-27T23:42:41Z
In collection Want to buy Used to own  
interested
Player modes
1-4 players
Media
Download
Multiplayer modes
Cooperative
Multiplayer options
Online
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  • aeqenko 2024-01-31 11:32:32.00597+00
    this looks fun
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  • Fowlawneeshafow 2024-02-03 16:17:35.294703+00
    looks solid, this year has been stacked for JRPGs already
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  • Tarafaeryn 2024-02-06 21:02:05.811173+00
    Nevermind the trite anime storyline, these bosses are pretty fun to fight. Shame that it's so easy, even on hard more
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    • aeqenko 2024-02-18 18:06:29.713021+00
      It gets a little challenging on certain bosses in endgame content, but it's still too little, most endgame bosses, even at the highest quest difficulty are almost as simple as in their story version, I hope they'll add a lot of content that will be more challenging
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  • Fuzzywuzzy_Burrr 2024-02-21 15:17:43.266213+00
    Was a little hesitant to pick this up for some reason, something about hearing it was a more MH influenced game. But then I remember that I absolutely love action jrpgs and I love MH and I bought it and it rules lmao really lovely visuals and I love how differently the characters play! Reminds me a bit of the job system in strangers of paradise. Also really refreshing to have a no filler main story that focuses on a light narrative to introduce the world and characters with more spectacle based fights. So far my two favorite characters to play as is Zeita and Reckham. Love me some timing based combos. One reason I’m super skeptical about other developers doing monster hunter style games is that the key design to MH games is the best creature animations in gaming. I like how they don’t attempt to replicate that but rather each boss is more like a regular action jrpg boss power boosted and some ff14 style raid kind of shit. This also adds more variety in bosses too because they aren’t all creature based and aren’t limited to what that entails. Looking forward to diving into end game content!
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