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Environmental Station Alpha

Developers: Arvi TeikariRoope Mäkinen Publisher: Hempuli
22 April 2015
Environmental Station Alpha - cover art
Glitchwave rating
3.68 / 5.0
0.5
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89 Ratings / 1 Reviews
#949 All-time
#30 for 2015
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Environmental Station Alpha is a standout metroidvania from 2015. I love it's lo-res visual style as it utilizes the simplicity of its graphics to convey information a lot better to the players. The music is also great.

It feels good to play and explore this world. Sometimes the challenges are very hard but you're always motivated to continue and give it another shot.

The flaws with the game is that navigation can be cumbersome as the world changes around you and paths are blocked off. The powering up aspect is wonky too as there is a lot of emphasis on very few pickups early on and the backhalf of the game is so non-linear that it feels less like fighting for a goal and more like stumbling upon an ending.

Now, that being that, this game would be a 3.5 or 4 out of 5 for me, but there's one additional aspect that makes this game something special– my favourite Metroidvania outside of Super Metroid. That aspect lies in the bonus secrets, and I'll spoil the details because I think it's something I'd recommend a player to pursue!

The game has a pretty involved post-game. There are riddles to solve, secrets to find, new challenges to surpass, and new bosses to vanquish. It's a whole nother game it's monumentally compelling, not just for cracking this game world open and seeing what comes out, but also for the narrative payoff.

That's what takes it to the next level for me. This is a standout Metroidvania that is very forwardly enjoyable but could also be special to players.
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DoubleCakes 2021-07-06T17:40:54Z
2021-07-06T17:40:54Z
4.5
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Title
A Metroid Clone, But A Damn Good One
I personally enjoy playing "Environmental Station Alpha" (or "ESA" for short) more than any Metroid game, but it'll all come down to personal preference. This is a straight up Metroid clone, and it's not shameless about it- but at the same time, it clearly tries to ascend past that into something new entirely. The Metroid trappings are typical and what you'd expect, and your enjoyment of the game will come from whether or not you jive with the additional stuff added on top that make ESA unique and stand out on it's own.

While going through the first half of the game, you'll see obviously inspired areas and fight bosses that seem uncanny to things you fought in Super Metroid. The powerups are basic, but diverge a lot from the typical Metroid game: a grappling hook and aerial dash boosts are your main form of movement. The level design is also extremely good at slowly turning up the difficulty on using these, and by the end you'll be performing chain dashes over instant kill spikes without hesitating or batting an eye. While some sections will make you want to yell at your screen in frustration, I never felt like those sullied my opinion of the game as they were fairly infrequent.

But during the second half of the game and beyond, things really open up. You start to find that the station is a lot less linear than most Metroid games, and that you can do content so out of order that you almost get lost! Computers that you can find point you to a common goal, but other than that (and a few map related hints) you are mostly on your own. There were some bosses that I ended up killing in under 10 seconds, and realized that I was supposed to fight them much, much earlier than I actually got around to (and of course, vice versa... I was definitely stumped on a few sections that gave me powerups way before I was meant to have them!).

What shines most to me though, is the Postgame; while it feels really hard to say a game is great because of the content after you've beaten it, that is definitely at least partially true for ESA. While exploring, you'll find weird secrets that seem to point to nothing found in the actual game. "Pillars" will activate, you'll find alien text that you have to translate into English, and you'll come across seemingly empty rooms with strange sigils all over the walls. But while some of this stuff seeps into the main game for most players to encounter, to find most of it you really have to dig deep into the labyrinthian station and abuse many secret finding techniques. What results is a quest to get four additional endings (for comparison, the base game only has one) that is nearly as long as the original game. It's definitely full of "bring a pen and paper" puzzles, and there are some really dumb developer logic parts- but overall this insane jump from a classic Metroid game into a weird riddle solving experience is really what makes ESA stand out for me. It's no surprise that the lead developer went on to make "Baba Is You", since that game is just as brilliant in a lot of the same ways.
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Kerma 2021-05-09T03:00:52Z
2021-05-09T03:00:52Z
4.5
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A pretty nice Metroid clone; good atmosphere and some interesting level design. I didn't care for the bosses and felt like the controls took a bit too much getting used to, but I can't say the game faltered all that much either in execution. It was fun, but I didn't leave it wowed or anything. Recommended if you need more Metroid clones in your life.
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jsh357 2017-07-29T12:03:15Z
2017-07-29T12:03:15Z
3.0
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Catalog

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  • Previous comments (2) Loading...
  • ... 2020-06-23 02:23:51.863163+00
    I swear I gave this a chance, but aside from its boss fights, there was nothing truly remarkable.
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  • yumenicky 2020-07-15 00:48:31.057525+00
    the cosmic horror of the post-game is where this game really shines
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  • gamer_patrick_ 2021-07-08 06:55:34.997043+00
    As a few other people have pointed out, this game's insane post-game is where it really shines. Without spoiling much, it probably alone takes the game from being a standard but still above average indie metroidvania to being a masterpiece.
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  • KesiMiao 2023-02-26 20:21:14.400586+00
    Just like lots of Metroidvanias, takes some time to properly get going. The grappling hook
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  • TheRingshifter 2023-03-04 12:14:17.927794+00
    Have to go against some and say I think the post-game is weak. It's like the game suddenly thinks it's La-Mulana [ラ・ムラーナ] and it just isn't. Doesn't have the tools La-Mulana gives you and doesn't prepare you in the way that does, so it just ends up with lots of tedious walking around and translating.
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  • HeatherMadhouse 2023-05-14 17:44:08.435362+00
    great game by a great developer
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