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エネミー・ゼロ

Developer: WARP Publisher: WARP
13 December 1996
エネミー・ゼロ - cover art
0.5
5.0
 
 
#4,629 All-time
#66 for 1996
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 3
1996 WARP  
4xCD-ROM
JP 4 974365 091323
1997 WARP Sega  
XNA
1998 WARP Sega  
4xCD-ROM
XNA
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Catalog

hevykofe エネミー・ゼロ 2024-01-04T14:19:44Z
Saturn • JP
2024-01-04T14:19:44Z
In collection Want to buy Used to own  
Kowareta99 エネミー・ゼロ 2023-09-24T11:36:35Z
Saturn • JP
2023-09-24T11:36:35Z
In collection Want to buy Used to own  
SpiderInStockings エネミー・ゼロ 2022-12-14T15:32:51Z
Saturn • JP
2022-12-14T15:32:51Z
In collection Want to buy Used to own  
nyanpasu エネミー・ゼロ 2021-01-28T21:21:09Z
Saturn • JP
2021-01-28T21:21:09Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
4x CD-ROM
Franchises
D
Release details
4 974365 091323/jp

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  • viadilmountains 2020-09-08 23:56:26.26143+00
    this site has no taste
    reply
    • loophole572 2021-10-23 06:45:34.879899+00
      amen.
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  • Pegarange 2021-06-29 10:47:48.629311+00
    Eno had a remarkable talent for ruining interesting concepts
    reply
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  • sharpedges 2021-07-11 07:23:52.398368+00
    the puzzles and FMV scenes are pretty clunky and dated, but oh man, the gameplay with the invisible enemies is INTENSE. Such a cool concept. The gunplay is perfectly calibrated for tension. Only being able to hit enemies when they're close and having to time your gun's charge up for it to coincide with the enemies being in dangerously close proximity is terrifying, especially the segment near the end of the game with like 45 minutes of enemy onslaughts in several labyrinths where any attack on you is an instakill. I'd recommend playing this with a walkthrough open at least.
    reply
    • Pegarange 2021-08-24 17:01:16.2818+00
      Sure, the combat itself is really interesting and intense, but the mazes in which it takes place are so unfair that they pretty much ruin the experience
    • sharpedges 2021-08-26 07:53:24.391974+00
      Pegarange. you're right. It really needed a map of some kind. And i definitely resorted to just sticking to one wall to make it out of most of the mazes. That's where this game's age really shows.
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