Without Donpachi, modern bullet hells such as Ikaruga and Jamestown wouldn't exist. The game is lacking in the highly developed, elaborate, and stylized level designs of Touhou. This game pulls way more punches and you'll end up losing ships far more often. Perfectly timed bombs are mandatory. The ship and weapon designs are truly iconic and have been adapted and re-used in other games. The rest of the design of the game is pleasant and befitting of the genre while having distinct enough colors to not confuse the player. Overall, a tight, intense, and nearly unfair package. But it does have a win condition, as all bullet hells should.
Recommended to
Touhou fans who want to stray outside of their comfort zone Anyone who loved the sprite work of Metal Slug
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I love this game. It's janky and some of its mechanics are totally backwards; the bosses mostly are not fun and in general it feels like a blueprint for literally every other bullet hell that came after it, but I still find the game to be extremely enjoyable in a quirky way.
Also, the announcer in this is just the best.