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Dead Space 2

Developer: Visceral Games Publisher: Electronic Arts
25 January 2011
Dead Space 2 - cover art
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675 Ratings / 4 Reviews
#499 All-time
#11 for 2011
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Dead Space 2 was a bit of a let down for me when I first played it. Dead Space was one of my favorite survival horror games, I bought the game on release day and thats back when I was a huge Resident Evil fan and survival horror fan, and this game came out when I was in college, so I rented it from the library during the Summer break I came home. It more or less felt like an extension of the first game, but with a few new enemies. You had the same abandoned space station feel, and similar weapons to the first game. I mean that's what it feels like to me, just Dead Space 1.5, it doesn't do anything new, and the design isn't as memorable or good, I just can hardly remember many of the areas in this game, and the story is pretty boring, I didn't care about any of the characters in this, and I just wanted to be alone fighting against scary monsters, not grouped up with a team for half the game. I just find it a bit weird that many people consider this better than the first game, when the first game just felt like it had a better environment, more memorable moments, and a stronger story.
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jweber14 2017-07-21T20:47:00Z
2017-07-21T20:47:00Z
3.5
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When Glass Breaks, Oxygen Escapes
And there's no hiding that Dead Space 2 is a perfect example of when you're playing a trilogy of games and you see the cracks start to form. Now I must first say that I do love this game and it's gameplay, but wow are there some things that need to be said that seem to just gloss over everyone else's standards. It's funny I asked my friend which dead space was his favorite and off the bat he said Dead Space 2, then I asked him which one he played FIRST, to which he replied again "Dead Space 2." It occurs to me that people who play Dead Space 2 first are spoiled beyond the standards of Dead Space 1. Dead Space 1 was a mystery to unravel, you were going into the unknown blind. If you play 2 first it tells you everything that happened in 1 in the first 3 minutes, then you end up seeing all the roster of enemies from Dead Space 1 within the first 3 chapters.

That's the real kicker for me. The fact that all the enemies were re-introduced SO fast, leaving little breathing room for encountering new enemies. Dead Space 1 was like, Ok here's a necromorph enjoy that for a while, ok now here's the crawly type enjoy that for a while. Meanwhile ADHD Dead Space 2 is like, ok here's necromorphs now go into the next room ok now there's an exploder, ok now go into the next room oh now there's a baby. It re-introduced them so fast like they needed the room to introduce new enemies to the game but there were only like 4 new enemies or something. The invincible thing that chases you is just a reskin of the same thing from the first game. Honestly aside from the bosses, coming from Dead Space 1 I was a little disappointed with the new enemies/variety.

Now to the where the biggest crack lies, and it's with the story and Isaac having a voice. I'm sorry but he should have just kept his mouth shut. He's just an Engineer, why is he all of a sudden a wannabe Tom Cruise B tier action star in this game? Ellie didn't need to be in the game at all. What happened to the suspenseful world driven storytelling from Dead Space 1? "But Hey Person, text logs and video logs aren't the best form of storytelling and they could have improved from the first" Yeah I know that but Ellie or whoever constantly chatting with you on skype while your shooting all of these enemies really doesn't seem like the way to go about it.
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heyperson 2021-11-17T08:27:44Z
2021-11-17T08:27:44Z
9.1 /10
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Dead Space is an Action Horror game which took inspiration from Resident Evil 4 and Half Life. The 3rd person perspective was inspired by RE4, whereas Half Life inspired the idea of a silent protagonist, and the physics equipment. In this sequel, the Kinesis power seems stronger and you are encouraged to use it more against enemies - with plenty of objects in the environments to use as knockdown or piercing attacks. Isaac is no longer silent which I think is a good change because his silence seemed strange in the first game.

In the first game, Isaac Clarke and a team go to mining facility Ishimura to investigate what happened to the crew; Isaac is particularly interested in finding his girlfriend Nicole. They find it overrun with an alien species called necromorphs and find that the crew had been slowly losing their sanity. At the end of that game, the “marker” was destroyed, and Isaac escapes after finding out Nicole was dead, but now his mental state has taken a hit.

Dead Space 2 begins with Isaac in a mental ward wearing a straitjacket, on The Sprawl. Necromorphs overrun the facility and Isaac flees. After being released from his straitjacket, he soon finds a Plasma Cutter and Kinesis, with some other weapons and Stasis power following soon after - so then it is business as usual.

The environments on The Sprawl are much more colourful, with the facility having medical, residential and commercial areas among others. I felt this had a strong Bioshock influence. Later on, you return to the Ishimura for a brief period, and this is where the game gets tougher and the darkness seems to increase.

The lighting effects are great and the game makes good use of them to add tenson. The first game featured amazing sound design, but here it doesn’t seem as perfect. The dialogue seems low in the mix, and when you have radio communication or the hallucinations with Nicole, the distortion really affects the clarity. In general, the ambience, the necromorph screams, the squelshing of limbs is all unsettling. The whispering in your head is toned down which seems weird given that Isaac is supposed to be mentally suffering from the start.

There are sections where you step out into space and then sound is limited. In the first game these were tense because you would always be attacked by several enemies, but in this game, the threat seems much reduced. You also have limited air, but I never came close to running out because the sections were small, or there’s air stations nearby.

Instead of cluttering the screen with a HUD, all the info is shown on your equipment. So the health bar goes up your spine on your suit. A radial meter shows your stasis charge. Your gun displays the ammo count, and communications are projected from your visor.

The first weapon you find is the Plasma Cutter. This fires a blast of 3 concentrated energy bolts either horizontally and vertically. It is great for cutting which is the necromorph’s weakness. Instead of going for headshots like in most games, you need to cut off their legs and arms which does more damage and restricts their movement. There’s different types of necromorphs which can have slightly different strategies.

The standard “slashers” are the most frequent enemy, then there’s faster variations later on in the game. I thought the “Lurkers” were another iconic enemy but these are far fewer in number. They often run near to you (even on walls), then raise their tentacles that will fire projectiles at you, so you need to slice these. “Infectors” are also rare, and these try to reanimate dead bodies. There were a few interesting boss fights in the first game, but they have toned that down as well.

I guess they toned down the frequency of the classic enemies to use their own ideas. There’s some crawling baby-looking enemies that explode, there’s some toddlers that charge. Then some exploding sacs, and acid spitting enemies which severely slow you down. My favourite enemy type was the one that peers around obstacles, charges at you then retreats. These are pretty freaky with the way they toy with you, sometimes dashing cover to cover. My only criticism was that it was always predictable when they would appear since you end up in large rooms with crates and it would initially seem deserted.

You unlock and can purchase weapons as you play through the game. I stuck with 3 for most of the game; Plasma Cutter, Pulse Rifle, and Line Gun. The guns are fairly weak until you upgrade them, but the Pulse Rifle seems to have had a damage upgrade from the first game. Each weapon has an upgrade tree which is displayed as a circuit of connected nodes. You have to place a power node into empty slots and not all nodes give you an upgrade, so you may have to use up to 3 power nodes for the upgrade you want.

The Pulse Rifle can fire fast but isn’t too good at dismembering the enemies. Line Gun is like a larger Plasma Cutter and can slice through groups of enemies, but has a slower attack speed and lower capacity.

If enemies get close you can melee them to push them back, and if they are on the floor, you can stamp them. This is quite risky because these techniques are slow and don't have much range so it is easy to miss and your enemies will also be trying to attack. Even if the standard enemy has no legs, they will have their scythe-like arms to slice you.

Enemies drop ammo, health-packs and cash, and you can also find them in lockers and crates. For enemies to drop them, you now need to do additional damage to their corpses. There’s a type of crate that can be smashed, so you can also use your stamp to open these, or Kinesis to slam it to the ground. You can also buy ammo from the shop which is an electronic terminal.

Your abilities; Stasis and Kinesis are very useful in combat but you will need them to navigate through the environment at times. Stasis slows things down, so if there’s a malfunctioning door that repeatedly opens then slam shut, you use stasis to slow their movement down so you can go through. Kinesis can pick up objects and you can then fire them to use as improvised weapons. It’s used in puzzles so it can drag large objects into position, or pick up energy blocks and reposition to power doors. Stasis is limited use so you need to use an item to replenish it or find a charging station. For “puzzle rooms” there will always be a charging station so you cannot get stuck.

In the first game, the zero-gravity sections were disorienting as you leaped from surface to surface. These have been changed so now your suit is inspired by Iron Man, so you can just hover or fly where you want. The navigation is much faster and you feel more agile. Isaac is more agile when on foot too so he seems more proficient at combat.

The game does use a lot of jump scares, intentional or otherwise. Some scripted sequences occur where you will see aliens move under the floor or ceiling, or run across your view when you open a door. There’s plenty of grates on the walls that enemies can pop out of. In the “arena”-type fights, these are used as their spawn positions. There’s a few “Arena” fights where you are in a large room with waves of enemies. This usually involved locking the doors and turning off the lights for “quarantine” then things will go back to normal once you defeat all enemies.

You save the game at dedicated save points and I found these to be very frequent. When you die, you don’t necessarily get placed back at the save point, because there are also checkpoints in many sections. When you die, you usually get a brutal death scene with Isaac being gibbed.

It’s easy to find your way around because you usually navigate through fairly linear areas, with locked doors guiding your way. You can also press the B key which draws a line towards your destination. I’m not even sure if you have a map in this game, but you don’t need it since there’s no backtracking. The chapters are now joined together rather than returning to the Tram and have a loading screen like the first game.

Some cinematic fights weren’t clear when I was in control so I ended up dying. Much like the first game, the difficulty ramps up towards the end, and there seemed to be far too many enemies which deplete your ammo very fast. The final boss was very underwhelming though.

There’s a simple hacking mini game, where you move the mouse to control a segment in a circle. When the segment lights green, you click and repeat this process 3 times. It seemed pretty pointless because there was no danger apart from one section at the end where you have to unlock a door before a necromorph gets to you.

I played the game via Origin - EA Play on the PC. In the in-game shop, there’s loads of weapons and suits with various perks for 0 credits which I assume is some kind of DLC pack. If you want to play the game properly, then ignore all the free items in the shop.

I don’t play many horror games because being constantly on-edge doesn’t really appeal to me. I played the original Dead Space after seeing it being covered in various YouTube videos (some on game design, some top 10 Horror games, top 10 games that need to make a comeback etc), and one of my friends recently revisited it. It’s easy to see why people rate the game highly - I had a great time with Dead Space and it really surprised me how well the game holds up. By playing Dead Space 2 directly after the first game, I completed it quickly as I was very used to the game mechanics and found the horror aspects far more predictable. I think the original game might be scarier due to the better sound design and the additional dangers in the “puzzle” rooms, and outside areas where there is a lack of sound. If you start with this game, then you will probably find it scary.

Dead Space 2 is a great game although I think I preferred the original game due to the aesthetic and it had the benefit of being original. There’s a slight shift to be more action-focussed which you could say is a bad thing, but I hear they go further in that direction for the 3rd installment.
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CaptainClam 2021-08-22T21:53:33Z
2021-08-22T21:53:33Z
4.0
1
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More than just being a better game, Dead Space 2 is one of the best action games around, with a tight pace, killer weapon loadout, great difficulty management and solid controls that all build to make one of the most satisfying games around. The storytelling takes a hit in the franchise by this point, but it otherwise comes damn close to being a masterpiece. Easily the best Resi-4-em-up since the king itself. Highly recommended.
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Lowlander2 2017-08-12T19:58:44Z
2017-08-12T19:58:44Z
4.5
2
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Pros
+All-around polished and improved.
+The PC controls are no longer cumbersome and actually feel "good".
+Retains atmosphere throughout and certain enemies create noticeably tense encounters.
+The addition of thrusters in zero-g is a big improvement to the previous game's zero-g sections.
+Like the previous game, choosing which weapons to use (as well as which ones to ignore) and which upgrades to take requires thought and has real consequences to how easily you can progress.

Cons
-The church chapter. If I play a Sci-Fi horror game, I want it to feel like I'm in space, not in a generic church with candles all over the place. This sentiment is shared, to a degree, with the underground tunnel area.
-Practically forcing you to stomp on every corpse you encounter is a fairly odd design choice.
-The last couple chapters are, perhaps, a bit too action oriented. You will be literally running and gunning as you progress.

In Summary
The game feels an awful lot like the first game, except perhaps a bit more action-y. The survival horror aspect is certainly intact and some people may even view it as more of a Dead Space 1.5, but the sequel manages to stay true to the original while simultaneously improving almost every aspect of it.
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In the sequel to 2008’s sleeper hit, engineer-turned-hero Isaac Clarke has found his voice, and so has the franchise. Dead Space 2 is a louder, bolder and more gruesome sequel that transcends its survival-horror roots in favor of blockbuster pacing.

In the original Dead Space, Clarke trekked through the halls of space shuttle Ishimura as he laid waste to an alien race known as necromorphs. With his face hidden by his helmet, Clarke never spoke. The silence was deafening. It impacted the horror, but it had a way of making Clarke look like a monster himself. Often to humorous effect, he watched powerless, as his crewmates and girlfriend were murdered before him and shook his head.

Much like James Cameron did for the Alien franchise, Visceral Games has turned down the horror and ramped up the intensity. Constant chatter between Clarke and others, colorful environments and a faster pace builds on the horror of the first game and makes nerve-racking action its first priority.

Despite the faster pace and lighter atmosphere, Visceral Games has found ways to keep the player on edge. An alarm clock will ring from a corner in an empty room, a light at the end of a hallway will go out and an elevator will arrive with a vicious visitor inside. A good jump scare isn’t the only thing the developer has mastered this time around.

The list of games that the original Dead Space borrowed from — Resident Evil 4, BioShock, and Half-Life — is as prestigious as it is long. The novel additions and unique setting the game brought have set the sequel apart from its influences. Its sequel looks to Uncharted 2: Among Thieves and Call of Duty 4: Modern Warfare for inspiration, replicating their cinematic voice and breakneck pacing without abandoning the unsettling, calm moments of exploration and survivalist item management of the original.

The game has no qualms about throwing impossible foes at you in a controlled scenario for cinematic effect. In an early scene you find yourself gliding in space to catch a subway car, crashing into it, then stuck hanging upside down shooting an onslaught of aliens and, at last thrown into a cutscene of running from the resulting explosion. Moments like these are spread throughout, serving as action highlights within the game’s languid exploration.

The camaraderie between Clarke and his allies is believable and gives the game a level of emotion rare in this genre — it’s hard to remember a time when he wasn’t visibly haunted. Clarke’s visions of his dead girlfriend are standard horror fare, but the game finds the time to build relationships that make key scenes bittersweet and effective.

Dead Space has done more for building the visual means of storytelling in games than any release since Half-Life 2. The transitions between control and cutscenes are seamless, and camera placement is impressive. As with the original, all information is shown within the game world via Clarke’s gear. For example, an in-game display shows you how much ammunition you have.

Publisher Electronic Arts isn’t willing to gamble on single-player only games these days, so it shouldn’t come as a surprise that Dead Space 2 has a multiplayer component to it that borrows from other online successes such as Left 4 Dead and Call of Duty 4: Modern Warfare. The real surprise is that it’s a worthwhile distraction. Its unique take on objective-based 4-on-4 combat captures the tension and claustrophobia of the story mode, while offering unlockable rewards and a leveling system that could form the basis for an unhealthy addiction.

Dead Space was a game that stood on the shoulders of the medium’s biggest successes, but its sequel has proven it can stand shoulder-to-shoulder with more successful franchises.
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SUPER_Lonely_Panda 2016-04-07T16:55:53Z
2016-04-07T16:55:53Z
5.0
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philichili Dead Space 2 2022-10-02T01:53:50Z
2022-10-02T01:53:50Z
In collection Want to buy Used to own  
eschaton1000 Dead Space 2 2022-09-30T01:25:02Z
2022-09-30T01:25:02Z
In collection Want to buy Used to own  
hevykofe Dead Space 2 2022-09-29T03:13:54Z
2022-09-29T03:13:54Z
In collection Want to buy Used to own  
bozzleboop Dead Space 2 2022-09-28T22:28:42Z
2022-09-28T22:28:42Z
3.5
In collection Want to buy Used to own  
rblick Dead Space 2 2022-09-21T05:53:39Z
2022-09-21T05:53:39Z
3.5
In collection Want to buy Used to own  
anderd0504 Dead Space 2 2022-09-19T18:40:27Z
Windows
2022-09-19T18:40:27Z
In collection Want to buy Used to own  
michael_michael_michael Dead Space 2 2022-09-17T04:31:28Z
2022-09-17T04:31:28Z
4.5
1
In collection Want to buy Used to own  
MirM Dead Space 2 2022-09-14T07:05:18Z
2022-09-14T07:05:18Z
3.5
In collection Want to buy Used to own  
alcemorris Dead Space 2 2022-09-12T12:45:36Z
2022-09-12T12:45:36Z
4.5
In collection Want to buy Used to own  
roemanlaporte Dead Space 2 2022-09-10T13:49:46Z
2022-09-10T13:49:46Z
3.5
In collection Want to buy Used to own  
MyTwin Dead Space 2 2022-09-10T06:51:39Z
2022-09-10T06:51:39Z
4.0
In collection Want to buy Used to own  
dragoonWho Dead Space 2 2022-09-09T15:10:54Z
2022-09-09T15:10:54Z
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
1-8 players
Media
2x DVD
Multiplayer modes
Team play
Multiplayer options
Online
Franchises

Comments

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  • Previous comments (2) Loading...
  • treetop97 2020-01-02 03:22:56.939121+00
    sounds weird, but i think they were trying to appeal to the halo fans with this one.
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  • blackearth 2020-03-19 05:30:11.087268+00
    that and mass effect
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  • Coldplaz 2021-08-21 17:21:35.178016+00
    Surprised this is rated higher than the first
    reply
    • ThrashingFairy 2022-04-16 09:58:31.248061+00
      Yeah, I never got the attraction to this one. Besides the MTX sullying the game, the plot and Isaac himself are way more generic. Seriously the dude has no personality at all, he's just a walking reaction - and the reaction is so goddamn lame.
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  • P0laris 2021-11-21 00:13:52.180733+00
    FUCK YOU



    AND FUCK YOUR MARKER [2]
    reply
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  • OGDreamcast 2022-03-10 23:40:18.844086+00
    While a prefer the first game over this one, this has got to be the only horror game that gets better/scarier in the last chunk of the game. Also FUCK YOU

    AND FUCK YOUR MARKER [3]
    reply
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  • AidanAlva 2022-03-23 19:55:01.006412+00
    I have to put DS 1 and 2 at about equal measure, as they're two delicious and different flavours of the same foundation.

    Ultimately though, 2 does win out for me just slightly simply because it is an absolute technical marvel that holds up perfectly today. I mean, the visual fidelity and art direction is just through the roof here, and if I'm not mistaken, this was the first game to ever pull off a single-shot camera with no visible loading screens- beating out God of War by like seven years. Simply brilliant.
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  • Hollweg 2022-06-28 04:37:38.338203+00
    not as atmospheric as the first one but flows so much better (to the point I had trouble playing 1 again after this), plus the jumpscare that takes a while to pop up when you return to the areas of the first game is probably the hardest I screamed at a video game EVER, really caught me off guard
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  • Laax 2022-09-08 12:19:25.132503+00
    the daycare scene is one of the most disturbing things in a video game ever
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