Really great, plays smoothly, and unlike the other Crash Bandicoot games, the difficulty actually comes from the unique level design and not the inherently wonky game mechanics. This game plays well, and the variety of characters and levels always provide something fresh upon booting up. I do wish some of it wasn't SO difficult, but it was still an absolute blast to play.
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Is it a good sequel to the original trilogy? Yes. Did it finally manage to fill the huge gap with its Nintendo competitor? Definitely not. The ones who liked the old games will keep liking the saga, and the ones who didn’t like it will keep not liking it. There are some new elements and multiple characters available, but the gameplay feels almost the same as the recent remakes.
The level design tends to rely on “Warped”, but areas got noticeably bigger and a little more varied. The quantum masks are the most obvious addition to the gameplay, but unfortunately, they can only be used in specific areas of the levels. The whole multiverse/time travel idea could have been used for much more interesting gameplay dynamics.
I liked the introduction of levels that let you use other characters with completely different movies, even though it’s only very short sections that ultimately force you to go through segments you have already cleared with Crash but on a harder difficulty.
The level of challenge is my biggest issue with this game. 106% completion is nearly impossible, and even clearing all areas once without caring about crates and gems drove me crazy. I like games that push your limits, but honestly, the last couple of areas felt more like conscious trolling rather than smart level design choices. You won’t have to repeat levels once you run out of lives like in the old games, but you will keep repeating the same checkpoints dozens of times and dying every five seconds during the most difficult sections.
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Finally got this on Steam and it’s even better, skyrocketed to my favorite Crash game altogether and possibly my favorite game right now. I can’t believe how good this is and I don’t understand why people seem to have soured on it if anything, they were actually cracked making this game. Masterpiece
Even the story grew on me btw still some iffy character choices but the narrative is actually a hit if you pay attention to subtle flow and how well it goes with the gameplay escalating
I can't believe the button-mashing you have to do for Time Trials made it past testing; I've seen several reviews independently state it gave them cramps.
-There are levels so long, with so many boxes that forgetting 2 or 3 by the end and having to restart is a real pain in the ass; especially those with auto-scrolling sections where you don't have as much control. -The inverted levels are an excuse to play the same levels again with a filter over them. -The "alternative event happening simultaneously" levels make you play most of the main level again, heavens why. No wonder it didn't sell well: it's way too short if you only play to finish, but abusively hard if you play to completion. It's clear they were eager to prove themselves by putting out a game fat with content but instead there's so much goddam padding.
Man I wish more platformers amped up the difficulty and had such diverse mechanically interesting level design and polish, like this, Donkey Kong Country: Tropical Freeze, and Celeste
-The inverted levels are an excuse to play the same levels again with a filter over them.
-The "alternative event happening simultaneously" levels make you play most of the main level again, heavens why.
No wonder it didn't sell well: it's way too short if you only play to finish, but abusively hard if you play to completion. It's clear they were eager to prove themselves by putting out a game fat with content but instead there's so much goddam padding.