Across-the-board improvement to C:TA. Better presentation (with smaller sprites, allowing for bigger areas, better animation, and tighter controls. The linear level structure has also been replaced with a stage select screen, giving the player choice and visual diversity - and some of these places are bad ass, like a crystalline castle or grifty dungeons. The platforming sections are refined, too, with far less impossible jumps and a more forgiving coyote time window. And do I even need to talk about the soundtrack? It's sick and there's even more tunes here thanks to multiple songs in single stages.
Still completely unforgiving, and it's still slow as sin, but this is a massive improvement over the original and is definitely recommended for Castlevania fans.
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Best 8-bit Castlevania. Responsive controls, smooth movement (including reasonable and predictable jumps), interesting and innovative level design, a personally motivated protagonist with a cool flame whip, no randomly throwing enemies at the player for artificial difficulty, and no stairs messing up your combat.
It's a good game, but half the things you praise this game for just make it sound like you're bad at CV 1 and 3. Besides, this isn't even the first game to a personally motivated protag with a cool flame whip (though admittedly it's the first good one).