Robots with mohawks and six-pack abs, cyber bugs, chain guns, hover bikes and everything else you expect, all in front of a side-scrolling nuclear wasteland backdrop. Yes, it's very '80s, and it's very cool. Plays a little clunky compared to other modern retro platformers with its 8-way movement, but I guess they were really going for the retro feel. 16-bit Contra[é‚æ–—ç¾…] games, specifically.
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like there is only 8 directions to shoot. And an enemy is coming on a ramp to hit you, and you don't have the right angle to shoot him. It's just unrealistic and based on old limitations, I guess I really don't miss those things from that era.
very neat but had a few headaches I could do without. #1 without a doubt is there needs to be a different option to select weapons. Cycling through with 2 buttons just feels clunky to me.
Maybe I'll run it again with ninjas.