Decent atmosphere and some genuinely scary moments, but overall found myself getting lost way too often. I mean, that is the premise of the game, but while that can translate itself well to a visual medium if done correctly (I love the movie), when your premise is wandering with no/few goals there is no real way to make that into an amazing game. Like the idea, like the dog, flawed execution.
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the saving system in this game is so damn counter intuitive... manual saving doesn't actually save your game but it "finalizes your last auto save"? are you serious? why the fuck is there a manual save option then? i don't want to redo entire parts of the game because the dev team didn't want to code in a fucking save option it's so annoying lmfao
The whole final third in the house - a teenage dream come true - doubles down on the demented, Halloween theme park ride vibe of the reboot’s house. Easily the highlight of a deeply flawed but ambitious game.