I really don't have much to say but this game is like crack. There's an inherent limitation to poker that technically makes this less varied than other roguelikes I've played, and more passive than actual button mashers like Hades or Returnal or (not played) Dead Cells. But rounds are still snappy enough to be addicting, there's a wealth of options, I like how modular a build can be even within runs, so the game is always engaging even if running on autopilot on occasions. But really, throwing in extra difficulties, bosses, challenge decks and tons of unlocks just ties it all together. The only thing Balatro "needs" is another fucking song in its soundtrack.
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Balatro is among the purest distillations of addictive design mechanics, informed by decades of bioengineered ludomania and based around the classic passtime of betting on your personal belongings--poker. Unlike its contemporaries, Balatro is not immensely destructive to your bank account or psychological wellbeing. It's a safe way to bet on your chances, since we're all wired to enjoy anticipatory rewards for some reason. In a lot of ways, it's what every game is trying to be. Sustainably engaging, infinitely replayable, and leaves you right where you started off, only wanting more. There's enough strategic depth and variety to keep one going for hundreds of hours. Just don't expect it to change your life.
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Not sure what to say about this one. It's just so fantastic and satisfying that it's hard to say much other than to play it and you'll get it.
My one critique is that, at least on lower stakes, it feels like I know whether I will win a run after the first ante. If stuff isn't rolling by ante 2 or 3, then I kinda lose interest.
Still, a wonderful game. The dev will likely keep updating it and balancing it, so I do think it could end up being even better than it is now, which is saying something.
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I gave this game only 4.5, because Slay the Spire has more depth and more to tell. But Balatro is the more enjoyable game. When you start playing it, it's very hard to stop as its flow and simplicity are addictive.
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Balatro is one of the best games of 2024. It's extremely well-made. Deckbuilders need item synergies like shooters need ammo, like rhythm games need music. This game creates extremely fun-to-play, fun-to-explore synergies through its widely varied mechanics. It forces you, the player, to gamble ever-so-slightly because it knows you won't calculate your score before you play. It encourages you to be risky! And, best of all, it's got a fast and punchy style that satisfies the single most important aspect of any roguelike: making you want to play again when you win AND when you lose. It's a fantastic addition to the pantheon of roguelike deckbuilders.
But I can't help but notice gaps every time I play. Jokers that lend themselves to fantastic synergies but have no way to synergize, effects that are simply too hard to consistently get for a joker to work well, an almost-fully-completed collection. It's far harder to remove cards than it is to add them. There's no good way to synergize with seals, so you might as well not take blue ones. I've basically run out of unlocks to try and get in my collection (though there's still a few things), despite feeling like I should have plenty more to unlock. The game's still a lot of fun, but I can't help noticing the things it doesn't have that it should. I have put it down for a few weeks now, instead getting snarled in the latest RimWorld DLC, but I fully expect myself to pick it back up the moment it releases its first major update.
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The game has been out for 8 days at the time of this review. Fifty-four hours of playtime, and I have responsibilities in my life. Hell, even the two separate demo phases racked up almost 150 hours. In a demo. So what's Balatro doing so right? Everything, apparently. Endless replayability, actually fun metaprogression (one of two games that does it right), and above all the dopamine that drills straight into your brain whenever you beat a new challenge, beat a new stake, or hit that god combo that sends your chips into Cookie Clicker territory. Can't recommend this enough.
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so close to platinum, but the gold sticker on every joker achievement is insane, it would probably take like 5x time needed for all the other achievements combined
People weren't lying saying this shit is horribly addicting. Wasn't too sure at first since I don't really care for card games, but ended up playing 100 hours in like two weeks lmao. And there's still a ton of stuff to accomplish.