First off, do not play the remaster if you have an AMD card. The graphical glitches in the game on PC are unbearable, with textures randomly stretching across the screen, random bright lights flashing and TVs not even playing properly. There is little chance of Remedy fixing these issues so you're better off just playing the original because it ruins the tone of the game.
Alan Wake has a good story and atmosphere but it's really held back by its gameplay. I'm a big fan of Control and defended a lot of the gameplay in that game, but now I totally understand the issues people had because it's so much worse in Alan Wake. The gameplay loop is really tiring, especially when you're fighting inanimate objects or birds and the extent of gameplay is hold right mouse and point at the enemy, occasionally press Q to insert a battery. When you fight inanimate objects it feels more like you're fighting the physics engine than anything else. Objects move erratically and dodging them is even more awkward than trying to dodge the human enemies.
The game also makes fights even more difficult when it goes into "cinematic" mode and rips the camera away from Alan Wake and instead starts circling around you when you use a flare, or following the shot of a flare gun. It's seemingly random when it decides to do this but it's never at a good time. The game also punishes you for trying to find hidden collectibles due to exhausting your run in a few seconds. One manuscript page I found was at the top of a mountain, requiring minutes of just running up an empty trail, picking up a single page, and then running all the way back down. By the last episode I was really just trying to push through as fast as possible to the end.
Playing this I can really see where Remedy polished their style and improved things while making Control. I still love their use of live action segments and hidden messages. I'm hoping Alan Wake 2 continues to improve the gameplay to better support the story they're trying to tell.
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I planned my next review to be one for Alan Wake, played on the Remastered PC port, but instead I have to warn y'all for now that, while not unplayable, it currently has some massive immersion breaking bugs at least on latest AMD hardware, such as:
- TVs not playing properly - Stuttering on higher settings and when the "direct aiming mode" is turned on - Occasional brief vertex explosions - Screen randomly turning black for no apparent reason (temporarily fixed by pausing and unpausing the game)
There don't seem to be any issues on console versions of the game (at least DigitalFoundry didn't look at any besides the occasional FPS drops that should be bearable still), but I'd advise you to stay away from the PC remaster for the time being and get the original version on Steam (or Epic, depending on where your wallet stands or whether you already got the game for free or not). I'll personally tackling this game once the bugs on the remastered version are fixed, as I do enjoy its graphical improvements that don't feel out of place at all.
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Forcing myself to get through this bc I do like the pulpy writing and am excited to play the sequel based on its reception but the actual core gameplay here is so atrocious it's unbelievable this is by the same studio that did Max Payne. Obviously 2 games with very different goals but even just walking around in this game feels awful, it's unreal
I genuinely don't understand why people say the gameplay in this is "awful" or "atrocious" or any other harsh adjective like that.
Feels like i played a different game than everyone else here. It's a fun crowd control challenge. A different kind of TPS, where the focus is on positioning and movement, rather than the aiming itself - all of which is complemented by the generous auto-aim, the consistent weapon damage, and the various crowd-control mechanics (enemy stun on flashlight boost, area denial with the flares, rewards for grouping up enemies if you have a flaregun or flashbangs).
The only issue gameplay-wise I'd argue is a level design one. The second half of Episode 3, and the entirety of Episode 6 drag on for waaaay too long, but that's not the combat system's fault.
Turning your back on enemies equals death. Avoiding them feels clunky. Endless stunlock + lack of i-frames leads to many unnecessary deaths. I don't think the mechanics are bad per se, but combat design is atrocious IMHO.
Gameplay is confused whether it wants to be a survival horror or an action game but because of this it's kind of unique. It gets boring towards the end but the story is really fun so I kept going.
I really wish the game was only the day-time sections or at least remove 75% of the "traversing the woods at night" parts, otherwise it is a nice game for David Lynch and Stephen King fans.
I want my 4 hours wasted on this shit back ASAP. Fuck the movement, fuck the weapon reload, fuck this useless dodge mechanic, and fuck the way they swarm you with enemies which combined with all of the above make this the most miserable gameplay experience I've had the unpleasure of experiencing. I wanted to play Control only for the PS5 ver to not be in the Essential subscription. So I opted for this, and I think I have to postpone an attempt at Control for like a year at least.
reminding me a lot of silent hill 2 but with significantly worse combat. i think more egregious than the poor gameplay is how badly it breaks the atmosphere
Feels like i played a different game than everyone else here. It's a fun crowd control challenge. A different kind of TPS, where the focus is on positioning and movement, rather than the aiming itself - all of which is complemented by the generous auto-aim, the consistent weapon damage, and the various crowd-control mechanics (enemy stun on flashlight boost, area denial with the flares, rewards for grouping up enemies if you have a flaregun or flashbangs).
The only issue gameplay-wise I'd argue is a level design one. The second half of Episode 3, and the entirety of Episode 6 drag on for waaaay too long, but that's not the combat system's fault.