It's interesting how much software like RPGmaker has leveled the playing field when it comes to game development. Originally, these programs seemed to be doomed to yield pedestrian, dated efforts that can't compete with games newly programmed from the ground up, and that is probably true of strict RPGs. With titles like
To the Moon, though, the software has found its true calling, granting almost anyone the ability to put their story in a graphic adventure game. No longer would programming knowledge or budget be a barrier to entry, and we've seen a host of personal takes that otherwise would have just been twinkles in their authors' eyes. On the consumer end, the struggle then becomes finding titles that are worthwhile, as there is certainly a flood of adventure games in this style. I am pleased, then, to report that
Actual Sunlight is one of the stand out titles in this genre. It's hard to say too much without spoiling the entire game, so this review is going to be brief, but this is a psychologically complex adventure with simple audiovisuals and excellent writing. For some, it may be too bleak, but I found it to be honest and raw and gripping, like a great novel. As one who has worked under similar circumstances to the protagonist, the content felt immediately recognizable, and though incredibly dark and morbid, I found this to be an unflinching portrayal of mental illness that could contend with similar stories found in other media, and I think were this a novella or a movie, it would have received considerable acclaim for its raw honesty. For video games, this is mostly an unexplored niche, and you can't help but appreciate the pioneering effort. There isn't much gameplay here, so some not enjoy it, but for fans of interactive fiction who can tolerate or appreciate RPG-maker style visuals,
Actual Sunlight absolutely deserves a look, and I think, if there is any justice, there is a bright future ahead for its creator
Will O'Neill.