Yes, Your Grace is a game where all the decisions are remarkably easy to make because the game doesn't let you know what future decisions are. Peasants come up to you, the king, with problems. These peasant problems are given to you one at a time, and you decide what to do there and then. You cannot hold off for later, meaning that you send your one and only general to help, then everyone who came later will bitch at you because your general is already gone. Not being able to decide between peasant problems after hearing all of them makes the decision-making feel impersonal because the general is already out. If you needed the general, you should have come earlier. Alliances also are easy to manage. Like drugs? Go with the drugs guy. Dislike drugs? Go with the anti-drugs guy. Most alliances just require you to be morally consistent, which is extremely easy. The Radovian "refugees" were easy to deny when they demanded a whopping five supplies per week. I'm preparing for a war here, and was specifically told to stockpile resources. I don't have resources to hand out to you for merely existing and crying in my direction. And then there's the king who wants to marry your daughter. It's the middle ages, of course you can marry my daughter. That's just how things are. She gets to grow up in luxury for thirteen years instead of her own filth with the peasants, then I get to send her off when I need that guy's 1000 soldiers to fight a war. It may be a hard decision for someone trying to apply 21st century morals to a world without any of the modern convenience that enables those morals to exist, but I imagine anyone playing a game set in the middle ages understands how the vast difference in technology and governing systems completely changes how life must be led.
The main highlight of the game is the youngest daughter, Cedani, and her pets. They provide comic relief (especially THE STABBER), but every single one of them also makes a gigantic difference to the plot. The second and third pets introduce you to the witch and hunter, who are both extremely important characters for you to order around. This makes the astute player think that maybe the other two pets also did or will do something important. Indeed, and masterfully, the first pet prevented the main character's assassination at the beginning of the game, in a roundabout way, and the fourth pet saves the daughter's life if you don't have it killed. It's brilliant storytelling, cleverly disguised by humor. Overall, this is a fun little game that takes about five or six hours to finish. It's got just enough humor and intrigue to keep it afloat, and kept me engaged the entire time.
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