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Wizardry VI: Bane of the Cosmic Forge

Developer: Sir-Tech Software Publisher: Sir-Tech Software
1990
DOS
Glitchwave rating
3.85 / 5.0
0.5
5.0
 
 
7 Ratings /
#4,146 All-time
#10 for 1990
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 3
1990 Sir-Tech  
2xFloppy 3.5" 4xFloppy 5.25"
XNA
1990 Sir-Tech  
5xFloppy 3.5"
XNA 0 54399 21110 3
1995 Sir-Tech Game Studio  
Cartridge
JP 4 988606 100774 SHVC-AW6J-JPN
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chikin Wizardry VI: Bane of the Cosmic Forge 2024-03-12T18:19:44Z
DOS • XNA
2024-03-12T18:19:44Z
5.0
1
In collection Want to buy Used to own  
pterarobo Wizardry VI: Bane of the Cosmic Forge 2023-08-10T20:26:41Z
DOS • XNA
2023-08-10T20:26:41Z
In collection Want to buy Used to own  
Ascorspe Wizardry VI: Bane of the Cosmic Forge 2022-12-24T23:10:27Z
DOS • XNA
2022-12-24T23:10:27Z
4.0
In collection Want to buy Used to own  
allenco Wizardry VI: Bane of the Cosmic Forge 2022-09-20T21:16:33Z
DOS • XNA
2022-09-20T21:16:33Z
In collection Want to buy Used to own  
vrsk Wizardry VI: Bane of the Cosmic Forge 2021-12-01T03:14:10Z
DOS • XNA
2021-12-01T03:14:10Z
3.0
In collection Want to buy Used to own  
Hesperide Wizardry VI: Bane of the Cosmic Forge 2021-08-14T19:40:57Z
DOS • XNA
2021-08-14T19:40:57Z
7 /10
1
In collection Want to buy Used to own  
DOS Steam Completed
tetsucabra Wizardry VI: Bane of the Cosmic Forge 2021-05-11T17:51:54Z
DOS • XNA
2021-05-11T17:51:54Z
In collection Want to buy Used to own  
panter Wizardry VI: Bane of the Cosmic Forge 2016-10-16T00:29:58Z
DOS • XNA
2016-10-16T00:29:58Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
2x Floppy 3.5" 4x Floppy 5.25"
Franchises
Release details
xna

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  • MisTurHappy 2022-02-24 02:10:15.504669+00
    Still a classic CRPG and blobber, but it feels like this was made at a weird point where the technology allowed for significantly more complex and in-depth gameplay systems, yet didn't allow for proportionally improved usability and convenience. Which is to say that it's far more complicated (and therefore potentially a lot more satisfying) than the previous games, but also can be a lot more of a headache to actually play through, and optimal play demands a whole lot of careful character planning way ahead of time. A perfect example of how the improvements under the hood outpaced those on the surface is the fact that the mountain area, the swamp, the forest, and the river Styx all look completely identical, using the same castle-interior graphics as every location in the game. It's still worth a play, and the character growth and class switching alone is robust enough to be really interesting, but it takes some serious effort to get into.
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  • 1nM4t1r14l 2024-02-26 02:30:05.703622+00
    ryoko kui brought me here
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