I was surprised at the lengths this game went to keep the combat separate from the exploration and platforming. For example, why the hell is the downward sword slash (which only hurts enemies) separate from the ground pound (which does no damage and only breaks platforms)? It's totally antithetical to good Metroidvania design. Can't call this game bad exactly but it feels like two separate games smashed into one, with tons of missed potential on both sides.
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