Treasure of the Rudras - Squaresoft's last project for the SNES, appropriately played like a 'greatest hits' of their past experiments, assembling concepts not only from Final Fantasy (row-based sideview combat, personal subplots) but also from Live A Live (multiple routes tackled in almost any order, although this time reduced to four) and Trials of Mana (intersecting storylines). What makes this portfolio stand out is the Enscribe function; Ars Magica-like spellmaking achieved by entering names into the magic menu, their power, element and range determined by a combination of keywords learned from around the world. Combat - however, fails to exploit its potential, often resorting to type-matching during boss fights instead (i.e. cast the element opposite of whatever they're using while wearing the appropriate armor). In the meantime, a severe lack of unit/party-building options and lightweight versions of Square's usual merits (story beats, dialogue and humor) tend to expose their usual flaws (simplistic dungeons & progression). Gameplay marks a step forward in terms of animations & pacing, and their town designs remain top-notch, but overall this is unusually conventional by their standards, trying in vain to impose a meaningful identity despite 30 hours of play.
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There are a lot of JRPG's that weren't ported over here for whatever reason (in this case it may be chalked up to the fact this game was made around the latter half of the Snes/Sfams lifespan), and its a real shame we didn't get this one.
It has an interesting three campaign way of telling its story and a unique magic system where you make your own spells. Its a healthy bit more difficult then most of the RPGs we got back in the 90s. Its a great game, though I wouldn't go so far as to call it classic its still a must play, especially if your a fan of FF VI's aesthetics.
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...2018-09-29 14:58:04.461522+00
There's a lot of great SNES/SFC JRPGs that were unfortunely forgotten by time. This, Romancing SaGa 2, Live a Live, Metal Max Returns and many others all deserve more praise.
It has an interesting three campaign way of telling its story and a unique magic system where you make your own spells. Its a healthy bit more difficult then most of the RPGs we got back in the 90s. Its a great game, though I wouldn't go so far as to call it classic its still a must play, especially if your a fan of FF VI's aesthetics.