Charts Genres Community
Charts Genres Community Settings
Login

Treasure Hunter G

トレジャーハンターG

Developer: Sting Entertainment Publisher: Square
24 May 1996
Treasure Hunter G [トレジャーハンターG] - cover art
Glitchwave rating
2.74 / 5.0
0.5
5.0
 
 
#221 for 1996
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 2
Filter by: All 2 Wii 1 SNES 1
1996 Sting Square  
Cartridge
JP SHVC-AEGJ-JPN
Write review
Title
Treasure Hunter G marked Sting Entertainment's initial venture into RPGs - pivoting around segmented, AP-driven tactics with the option to move/attack diagonally. Other components, both in-battle and out, further prove that this is far from the usual SRPG. Its creative weapon functions (e.g. spear attacks that also hit those directly behind the user) are backed by concepts not normally found in the genre, including DnD-esque item throws, tile-trapping, variable AP consumption (influenced by enemy proximity), random teleports and knockbacks. No less distinctive is their economy. Money is earned not via battles but by collecting/selling loot salvaged from environmental objects; interesting (and thematically sound) if not particularly exciting, a quality that also applies to its shops (purchasing items on display rather than from a menu) and puzzles (centered on riddles). They also craft detailed towns and interiors much like their publisher - but in general, combat is the prevailing feature here. With the help of preset fights a la Chrono Trigger (i.e. mob-activated & fixed ambushes taking place on the current map), these battles fuse the concise nature of encounter-based strategy with the design variety of their mission-based brethren, somewhere between Arc the Lad and Tactics Ogre.

On the other hand, its story and characters are hardly memorable, despite the amount of cutscenes and despite some truly strange moments - and, given their myriad variations in layouts, encounters are potentially hit or miss (with boss fights leaning towards the latter end).
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Blah_Blee 2024-04-13T00:32:32Z
2024-04-13T00:32:32Z
6 /10
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
Treasure Hunter G, developed by Sting (known for Utawarerumono, those shitty Evolution games on Dreamcast, the Dept. Heaven series, etc), was Squaresoft’s last published game for the Super Famicom, released in May of ‘96. Fun fact: FFVII would be released eight months later. As Square's last published game for the SFC, Treasure Hunter G feels like more of a solemn walk back to the bleachers than a victory lap.

G stars four party characters: Sniff, Monch, Sneed, and Chuck – keep in mind those are just the names I gave them. Sniff and Monch are siblings who resent their father for going on badass adventures all the time. Sneed is a woman with mysterious powers that get unlocked over the course of the game, and Chuck is Sneed’s monkey sidekick or something. The objective of the game is securing seven “out of place artifacts” (Oparts) your dad mentions in his old journal you conveniently find, and it kind of unfolds from there. There are some fairy guardians that are getting trapped in crystals by an Evil Force to resurrect the Forces of Chaos. You get the picture. The locales are what you would expect from a JRPG. Cozy towns, caves and ruins, forests, islands, all that jazz. There are some cute ideas – you can find frogs by cutting grass, which can then be sold or used as tokens in a frog-themed casino, and some of them have special properties that make them offensive items in battles. One part requires you to find medicine to heal a whale so he can take you to an island, and the scene that plays while you’re on top of the whale is quite pretty. Moments like that give the game some of its own charm, but they aren't frequent enough to make G's overall presentation noteworthy. There is, however, a clever twist near the end that neatly wraps things up. The game is far from uninspired, but it could have put in some more effort to stand out.


Perhaps the strongest aspect of Treasure Hunter G is its battle system. At first I wanted to compare it to grid-based SRPGs, but eventually I realized it’s more like Mystery Dungeon combat, isolated from all the roguelike elements. Battles take place on a grid, and each action you take consumes a certain number of Action Points (AP). This number depends on the color of the tile, which ranges from colorless to blue to yellow to read. If you’re on a colorless tile each action you take only consumes one AP; blue 2, yellow 4, red 6. As you progress the "grid level" increases and makes each colored tile require more AP (level 2 is 3:6:9, for example). The color of tiles usually depends on how close you are to an enemy, with weak-medium enemies surrounded by yellow tile and strong enemies surrounded by red. Each character wields weapons that have different attack ranges. Sniff attacks the tile in front of him with a sword, Monch attacks both in front and behind him with a spear, Sneed attacks one tile in front (but often deals elemental damage with her wand), and Chuck throws a boomerang that extends two tiles ahead of him. On top of that, both Sniff and Monch can use axes that deal more damage at the cost of pushing the enemy back a tile or two, though this can sometimes be used strategically. Magic can also be casted, which ranges from healing, buffs, and offense, to more creative spells like laying mines and warp tiles. Items can either be consumed or tossed for damage, which further drives home the Mystery Dungeon influence. You can come up with some pretty cool positioning and strategy once you get a hang of everything. The difficulty isn’t particularly high – it’s what you would expect from most Square RPGs of the era – but it felt more involved than mashing the A button to plow through weak enemies. Like most JRPGs, it takes a while to work your way into the challenging parts that let the combat speak for itself. To my knowledge Treasure Hunter G's flavor of combat hasn’t been tried since, which is a shame because it could really shine with just a bit of tweaking. Like the Junctioning of Final Fantasy VIII, it deserves another chance. It's also worth mentioning G has on-field monsters like Chrono Trigger or Earthbound in lieu of random encounters, which is always a welcome touch.


Initially I thought the graphics were pre-rendered until I decided that was probably just the style of the sprites, but then I read up on the game some more and found out the graphics really are pre-rendered. I wouldn’t say these are the worst pre-rendered graphics on the SFC, but they’re leagues away from the same kind of charm and timelessness of games like the Donkey Kong Country trilogy and Super Mario RPG. The color depth is somewhat impressive but it has the same issue I’ve noticed in a lot of latter-day Super Famicom RPGs where everything looks sort of washed out. On top of that, the sprites for the main character look noticeably amateurish, especially compared to the rest of the cast. I would take the simple elegance of, say, Chrono Trigger, over this any day. There’s not much to say about the soundtrack. It’s what you would imagine any other 16-bit JRPG to sound like, with a few gems sprinkled among mostly forgettable tunes. Hitoshi Sakimoto and Masaharu Iwata, who composed music for most of the Tactics Ogres games and later Final Fantasy XII, were part of the sound team, yet I couldn’t really hear much of their influence.


If you're in the mood for a unique JRPG then Treasure Hunter G might do the trick. It takes a while to find its groove, but it wound up being fairly enjoyable. You can complete it in 20 hours or so, keeping it from becoming too much of a slog. I wish more RPGs aimed for the 20-30 hour mark. Anyway, the SNES/SFC has an embarrassment of riches when it comes to JRPGs, and Treasure Hunter G can't keep up with the upper echelon of the game library. That said, it's worth checking out if you're a fan of the genre.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
twogunmoomin 2022-02-07T00:02:53Z
2022-02-07T00:02:53Z
3.5
In collection Want to buy Used to own  
games beat 2022
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

Blah_Blee トレジャーハンターG 2024-04-13T00:32:32Z
2024-04-13T00:32:32Z
6 /10
In collection Want to buy Used to own  
hevykofe トレジャーハンターG 2024-01-03T05:47:36Z
SNES • JP
2024-01-03T05:47:36Z
In collection Want to buy Used to own  
megadave83 トレジャーハンターG 2023-03-08T22:09:14Z
2023-03-08T22:09:14Z
1.5
In collection Want to buy Used to own  
Anatomized トレジャーハンターG 2022-07-11T03:47:38Z
2022-07-11T03:47:38Z
In collection Want to buy Used to own  
666LILGILGAMESH666 トレジャーハンターG 2022-03-22T09:37:24Z
2022-03-22T09:37:24Z
In collection Want to buy Used to own  
twogunmoomin トレジャーハンターG 2022-02-07T00:02:53Z
2022-02-07T00:02:53Z
3.5
In collection Want to buy Used to own  
games beat 2022
Rudras トレジャーハンターG 2021-07-27T20:17:17Z
2021-07-27T20:17:17Z
4.5
In collection Want to buy Used to own  
DoubleCakes トレジャーハンターG 2021-07-20T03:40:51Z
2021-07-20T03:40:51Z
In collection Want to buy Used to own  
anathemata トレジャーハンターG 2021-07-02T14:48:34Z
2021-07-02T14:48:34Z
2.0
In collection Want to buy Used to own  
nyanpasu トレジャーハンターG 2020-11-14T17:58:36Z
SNES • JP
2020-11-14T17:58:36Z
In collection Want to buy Used to own  
doubles
Dingerboybrown トレジャーハンターG 2020-10-24T22:21:48Z
SNES • JP
2020-10-24T22:21:48Z
2.5
In collection Want to buy Used to own  
Vinyl_Scratch トレジャーハンターG 2020-07-07T07:32:22Z
SNES • JP
2020-07-07T07:32:22Z
3.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Cartridge
Also known as
  • Treasure Hunter G
  • View all [1] Hide

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

There was an error saving your submission.
ADVERTISEMENT

Contribute to this page

Contributors to this page: diction Osohe funkacademy
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2