Tom Clancy's Splinter Cell Chaos Theory
Developers: Ubisoft MontrealUbisoft MilanUbisoft Annecy
Publisher: Ubisoft Entertainment
21 April 2008
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Releases 7
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2005 •
Ubisoft Montreal
Ubisoft Milan
Gamecube
2xDisc
XNA
XSA
0 08888 15214 9
DL-DOL-GCJE-0-USA / DL-DOL-GCJE-1-USA
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Tom Clancy's Splinter Cell Chaos Theory
2023-08-01T08:18:43Z
Xbox 360
2023-08-01T08:18:43Z
In collection Want to buy Used to own
Tom Clancy's Splinter Cell Chaos Theory
2023-01-24T15:34:59Z
Xbox 360
2023-01-24T15:34:59Z
In collection Want to buy Used to own
Tom Clancy's Splinter Cell Chaos Theory
2022-12-10T21:02:00Z
Xbox 360
2022-12-10T21:02:00Z
In collection Want to buy Used to own
Player modes
1-2 players
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Download
Multiplayer modes
Cooperative
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LAN, Local
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Also i wish they'd stuck to the modular SC-20K mechanics. That's the only game in existence with a brilliant idea like this; you can replace your grenade launcher with tactical foregrip just to shoot accurately or assemble an absolutely devastating sniper rifle out of it capable of piercing through thick cover - which reinforces the idea that you are a versitale spy.
Besides, when it comes to perfecting the genre's game design Chaos Theory nailed it to a tee - from pointy and smooth crouching animations with various speeds to well thought-out features like making a local survilliance system out of multiple sticky cams which you can switch in-between at any time. Yeah, it lacks the incredible level design of Thief 1-2 and highly elastic gameplay of Hitman/Tenchu, but it's not as clunky as MGS and among all these titles plays as smooth as you can ask for a stealth game.
Clandestine and Intravenous are pretty much the closest successors of Splinter Cell at it's peak.