Tom Clancy's Splinter Cell: Chaos Theory
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Releases 7
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2005 •
Ubisoft Montreal
Ubisoft Milan
Gamecube
2xDisc
XNA
XSA
0 08888 15214 9
DL-DOL-GCJE-0-USA / DL-DOL-GCJE-1-USA
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Tom Clancy's Splinter Cell: Chaos Theory
2023-06-18T12:29:54Z
Gamecube • XNA / XSA
2023-06-18T12:29:54Z
In collection Want to buy Used to own
Tom Clancy's Splinter Cell: Chaos Theory
2021-07-20T18:11:41Z
Gamecube • XNA / XSA
2021-07-20T18:11:41Z
In collection Want to buy Used to own
Tom Clancy's Splinter Cell: Chaos Theory
2021-07-18T01:49:37Z
Gamecube • XNA / XSA
2021-07-18T01:49:37Z
In collection Want to buy Used to own
Player modes
1-2 players
Media
2x Disc
Multiplayer options
Local
Franchises
In collections
Content rating
ESRB: M
Release details
0 08888 15214 9/DL-DOL-GCJE-0-USA / DL-DOL-GCJE-1-USA/
Also i wish they'd stuck to the modular SC-20K mechanics. That's the only game in existence with a brilliant idea like this; you can replace your grenade launcher with tactical foregrip just to shoot accurately or assemble an absolutely devastating sniper rifle out of it capable of piercing through thick cover - which reinforces the idea that you are a versitale spy.
Besides, when it comes to perfecting the genre's game design Chaos Theory nailed it to a tee - from pointy and smooth crouching animations with various speeds to well thought-out features like making a local survilliance system out of multiple sticky cams which you can switch in-between at any time. Yeah, it lacks the incredible level design of Thief 1-2 and highly elastic gameplay of Hitman/Tenchu, but it's not as clunky as MGS and among all these titles plays as smooth as you can ask for a stealth game.
Clandestine and Intravenous are pretty much the closest successors of Splinter Cell at it's peak.