I thought it was a tad easy too, I remember struggling in the last few normal puzzles of the first game, in this one I almost missed the "spent 20 minutes in a single puzzle" achievement. I still need to do the gold puzzles, but overall, even if easier, I thoroughly enjoyed 2 more.
Only few golden doors made some effort but other than that too easy to rise among better puzzle games. Good divercity though so it was fun to play at least. Didn't like the story and text it dumped though. So flat and unispiring. And goddam there was some running around with those stupid star puzzles. No way they were even remotely fun.
Yeah, this game is almost like the antithesis of The Witness - overbloated, with too much detail and not enough thought put into the details. Open worlds with no real reason to have them other than to show off the environments made in Unreal Engine 5 that look simultaneously beautiful and garishly ugly, like a Thomas Kinkade painting, The game functions as a philosophical quiz of sorts, but at the sacrifice of any sort of characterisation or dramatic tension, feeling like the story of one of those flash platformer puzzlers stretched out to 20+ hours.
The puzzles are good, though, and apart from the annoying combination of intro puzzles and actual logic puzzles due to a hard limit of "8 per world", they were well-designed and I found myself being drawn back again and again until the end. Gosh does look still like an asset flip, though, even after all these years. Your fancy lighting systems can't fool me! You're still using the Asset Store, aren't you?
I still enjoyed it, though, perhaps partially and in spite of the fact that "logic puzzle" is my favourite genre of game, and I'm just super passionate about structure of games like this.
Let me say again just in case - I like this game overall. I just think it would have done better to just be a level select screen at this point, since the sprawling "let's make everything bigger" thing did NOT do the game any favours.
I'm getting towards the end, and the philosophy is really starting to get grating. I want to get back to puzzles and somebody's quizzing me on what I believe, but none of the many options reflect what I actually think, then I get challenged on what I don't actually believe. Wish the philosophy in the story was less a "quiz" where they have a rebuttal to whatever you choose, with no option to just say you know a lot of the topics being discussed, and more something that feels organic and less forced. Because up til this point the character has been a stand-in for yourself so I see no reason to "roleplay" someone who doesn't know these concepts. I dunno.
When talking to Miltohim in the second-to-last zone it just felt like a developer stand-in going "AH, so you THINK you know philosophy? BE GOOD, have you heard of that?" and i'm like "yes... yes of course" and they're like "BET YOU HAVEN'T" so it's this weird gotcha that feels so pretentious. (i like the game overall but dang)
Ending puzzle was way better than that of TP1,, somehow.. Rest of the puzzles were mostly too easy//too tedious.. Getting around was also too tedious,, this shouldnt have been as open world as it ended up.. Writing varied between extremely good and mildly cringe.. I want to give it a 9 on principle but Im compelled to lower to an 8.. Sorry Croteam,, better luck on TP3,, that is if you make it from the ending that isnt horrific and unsatisfying
Thought about this for about 15 more minutes and decided that on average I actually liked the puzzles here more than in TP1,, but less than in RtG.. There were so many mechanics I forgot from the first game,, this one fails at QoL in navigation but does so much more in its puzzle design.. The higher ease is a symptom of the higher QoL.. Hesitant 9
I didn't like it as much as the first game and I agree with most of the criticisms (star puzzles, exploration) but the core puzzles were really god imo and the final set is just fantastic
it's a good game but the flaws are apparent and so while it does some things better, it does other things worse. overall I think most would prefer Talos 1 + Gehenna, but this is a good one if you thought Talos 1 + Gehenna was too hard for you, as the difficulty curve is much easier and more gradual.
The puzzles are good, though, and apart from the annoying combination of intro puzzles and actual logic puzzles due to a hard limit of "8 per world", they were well-designed and I found myself being drawn back again and again until the end. Gosh does look still like an asset flip, though, even after all these years. Your fancy lighting systems can't fool me! You're still using the Asset Store, aren't you?
I still enjoyed it, though, perhaps partially and in spite of the fact that "logic puzzle" is my favourite genre of game, and I'm just super passionate about structure of games like this.