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The Legend of Zelda: Link's Awakening DX

Developer: Nintendo Publisher: Nintendo
15 December 1998
The Legend of Zelda: Link's Awakening DX - cover art
Glitchwave rating
4.16 / 5.0
0.5
5.0
 
 
91 Ratings /
#209 All-time
#2 for 1993
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Releases 10
1993 Nintendo  
Cartridge
JP 4 902370 501667 DMG-ZLJ
1993 Nintendo  
Cartridge
US 0 45496 73029 1 DMG-ZL-USA
1996 Nintendo  
Cartridge
XNA 0 45496 73029 1 DMG-ZL-USA-1
Show all 10 releases
1998 Nintendo  
Cartridge
JP 4 902370 503852 DMG-AZLJ-JPN
1998 Nintendo  
Cartridge
XNA 0 45496 73085 7 DMG-AZLE-USA
1999 Nintendo  
Cartridge
FR 0 45496 46068 6 DMG-AZLF-FRA
1999 Nintendo  
Cartridge
XEU 0 45496 73085 7 DMG-AZLP-EUR
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Link's Awakening is a cool evolution to Zelda pre-1993 because it appears to earnestly appreciate the series as a whole and not just the smash SNES hit A Link to the Past. While the control scheme severely limits the functionality of Link's Awakening compared to that title, which fully utilized a 6-button controller, the game taken as a whole evokes more mystery by adopting the wide-open, sink-or-swim world structure of the original NES Legend of Zelda.

The combat is extremely responsive and even with some of the more esoteric subweapons, nothing felt harder to control. Link's sword reach is quite a bit longer than in ALTTP, making routine encounters a bit less tedious. However, the limited button layout of the GBC means that Link's sword and shield will be put away often just to swap to a needed bit of equipment. You'll find yourself pausing multiple times per minute just to equip the right tool for the task at hand. This is the game's biggest issue by a country mile and the fact that it's just a constraint of the hardware makes me quite optimistic for the upcoming remake for the Switch.

The island of Koholint gates itself off into naturally revealed sections as Link's inventory of equipment grows. There are dozens of optional secrets you might miss entirely on a really solid playthrough of the game, and that makes this a game that is both fun to shoot through and spend time in the world. Your general gameplay loop is to find out where the next dungeon is, make your way there and find out what you need to find the key and get to the entrance, complete the dungeon, expanding your inventory with a new key item, and returning back to the fields of Koholint to start again. This is pretty straightforward stuff but you'll be running errands all over the island and its mazelike structure will eventually start to wear on you. Additionally, a few of the "dungeon prep" tasks are completely incoherent and illogical, even with the in-game hint system, which can make a couple sections of the game feel frustrating, like the game doesn't really care if you continue playing. The dungeons themselves are old-school hard and VERY complex towards the end of the game, but the early game has a solid difficulty curve so it's just about always rewarding.

Aesthetically I think Link's Awakening is a definite success for the GameBoy. Link, his friends, common grunts, and especially the bosses are all well-drawn and their weaknesses are communicated really well visually without verbal/written hints. The tone is a bit more whimsical and dreamlike thanks to the frequent cameos of Nintendo characters from other franchises, making it feel like a lighthearted Saturday morning cartoon series or something - He-Man comes to mind as a comparison. The GBC "DX" remake takes it up another level by incorporating a full color palette, which brightens the island and offers a bit more charm with all of its soft greens and sunbaked orange-browns. Occasionally you'll even see some cutscenes which look fantastic and never overstay their welcome. The game has some really solid sound design all around, with some solid musical arrangements (if with the caveat of an unhealthy overuse of the original Zelda 1 theme on the world map).

Link's Awakening is certainly a recommended title for both Zelda fans and people that haven't gotten to it in their GameBoy backlogs, but with the caveat of some guaranteed confusion at certain points, a slightly tedious map layout, and some serious inventory swapping issues. Maybe the island of Koholint will charm you like it did for me.
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Catalog

LordofSushi The Legend of Zelda: Link's Awakening DX 2024-05-07T17:25:01Z
GBC / GB • XNA
2024-05-07T17:25:01Z
4.5
1
In collection Want to buy Used to own  
kaaisu The Legend of Zelda: Link's Awakening DX 2024-05-07T08:22:26Z
GBC / GB • XNA
2024-05-07T08:22:26Z
In collection Want to buy Used to own  
Selvmoord The Legend of Zelda: Link's Awakening DX 2024-04-17T08:10:23Z
GBC / GB • XNA
2024-04-17T08:10:23Z
In collection Want to buy Used to own  
Zer0xrebel The Legend of Zelda: Link's Awakening DX 2024-03-15T07:50:05Z
GBC / GB • XNA
2024-03-15T07:50:05Z
3.5
1
In collection Want to buy Used to own  
hyperhaxorus The Legend of Zelda: Link's Awakening DX 2024-02-18T17:34:47Z
GBC / GB • XNA
2024-02-18T17:34:47Z
69
In collection Want to buy Used to own  
xtremedante The Legend of Zelda: Link's Awakening DX 2024-02-06T23:15:36Z
GBC / GB • XNA
2024-02-06T23:15:36Z
4.0
In collection Want to buy Used to own  
Giann96 The Legend of Zelda: Link's Awakening DX 2024-01-20T00:23:07Z
GBC / GB • XNA
2024-01-20T00:23:07Z
In collection Want to buy Used to own  
lazerhowl The Legend of Zelda: Link's Awakening DX 2024-01-16T17:07:54Z
GBC / GB • XNA
2024-01-16T17:07:54Z
1
In collection Want to buy Used to own  
emulated
mickilennial The Legend of Zelda: Link's Awakening DX 2024-01-02T18:49:07Z
GBC / GB • XNA
2024-01-02T18:49:07Z
4.0
In collection Want to buy Used to own  
hevykofe The Legend of Zelda: Link's Awakening DX 2024-01-02T16:23:09Z
GBC / GB • XNA
2024-01-02T16:23:09Z
In collection Want to buy Used to own  
EmanDan642 The Legend of Zelda: Link's Awakening DX 2023-12-30T00:38:37Z
GBC / GB • XNA
2023-12-30T00:38:37Z
3.5
1
In collection Want to buy Used to own  
Zippybing The Legend of Zelda: Link's Awakening DX 2023-12-20T17:52:56Z
GBC / GB • XNA
2023-12-20T17:52:56Z
In collection Want to buy Used to own  
Everdrive_GB+GBC
Player modes
Single-player
Media
1x Cartridge
Franchises
Content rating
ESRB: E
Release details
0 45496 73085 7/DMG-AZLE-USA/xna

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  • Previous comments (22) Loading...
  • Gavel 2023-10-18 08:47:03.51929+00
    best 2d zelda easily
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  • unwownd 2023-10-30 16:28:01.821127+00
    one of the best world maps imo
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  • okayfrog 2023-12-18 18:06:19.058055+00
    there's a PC port out that gets rid of single-screen scrolling and allows the player to zoom the map out far enough to see the entire overworld at once. real cool.
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  • asukaFB 2024-01-27 13:09:23.231767+00
    Funniest game ever
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  • ubnubmaster 2024-02-18 15:52:31.082799+00
    It blows my mind to think a game this incredible was released on the gameboy. The fact that this started as a passion project by staff during their off hours shows how much love these guys had for their jobs
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  • MasterOfShaft 2024-04-18 19:36:54.156779+00
    I don't understand how this is rated higher than the remaster. Purists will get angry, but this is clearly dated as fuck from a gameplay perspective (I do prefer the visuals of DX over the remaster though) and a remaster did this a huge service...
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