Charts Genres Community
Charts Genres Community Settings
Login

The Adventure of Little Ralph

ちっぽけラルフの大冒険

Developer / Publisher: NEW Corporation
03 June 1999
The Adventure of Little Ralph [ちっぽけラルフの大冒険] - cover art
Glitchwave rating
3.58 / 5.0
0.5
5.0
 
 
13 Ratings / 1 Reviews
#204 for 1999
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 2
1999 NEW  
CD-ROM
JP 4 939814 100025 SLPS 01853
ちっぽけラルフの大冒険 初代PSアーカイブス
2007 NEW Collavier  
Download
JP
Write review
Title
One of the PS1's best Japan-only games with no language barrier, Ralph is an arcade-style platformer (you'll be surprised it's not an arcade port) with tight, challenging gameplay and a built-in score system. Despite the arcade-style design, it features frequent checkpoints and other conveniences to keep you from getting too frustrated (which you will be anyway). What's more, it's one of those games that hides its "true" final stage behind its Hard Mode, so you won't feel you've beat it unless you dedicate yourself to it. But if you're a hardcore platformer fan and you're more into Strider than Super Metroid, this is the game. And even if you're not and you just enjoy cute stuff like Kirby or Klonoa, it's a challenge worth undertaking.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
screechdreams 2021-10-10T06:24:16Z
2021-10-10T06:24:16Z
4.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide
Title
As you may have gathered from past entries in this series, there are a lot of great platformers that never made it out of Japan. Most of them come from the 8- and 16-bit era. The Adventures of Little Ralph is one of the few Japan-only PlayStation platformers worth seeking out. Due to its lame name and horribly generic sounding developer (New), it’s hard to dig up much information on it. Even worse, the game has become so sought after that it goes for $200+ on eBay.

After playing this arcade style action-platformer, I have to say, it lives up to the hype and is among the best of its era. Just get ready to bite on a Popsicle stick because this game gets real difficult, real fast.

If I didn't know any better, I'd think The Adventure of Little Ralph is an arcade port. OK, so I did think that for a short while. There is a simplicity to AoLR’s visuals and design that recalls the heyday of arcades, which were on the decline by the game’s release year of 1999.

This debut -- at least I believe it’s a debut since I can’t find any information on the developer -- recalls arcade classics like Strider [ストライダー飛竜], Ghosts 'n Goblins, and Capcom’s ambitious licensed platformers like Willow and Little Nemo: The Dream Master. For those who like a traditional platformer that doesn’t show mercy on players, this late PlayStation game is worth seeking out.

Once developers got their hands on the Super Nintendo and PlayStation, it became hard to resist using all those buttons. When buttons didn’t mirror each other, they were often attached to useless abilities or attacks that could have been better implemented or not implemented at all.

AoLR keeps its controls simple enough to not feel out of place in an mid-’80s arcade but still offers a lot of nuance. You control Ralph with two buttons: attack and jump. However, you can a number of things through timing and combining the two. For example, you can do a Zelda-esque downward strike by jumping and attacking downward. The ability you’ll rely on the most is your power swing -- achieved by holding down the attack button until the sword lights up -- which sends enemies flying into other enemies, knocking them all down like bowling pins.

For a game with such simple controls, I found myself improving a lot over the course of it. Timing will always be the main factor in approaching enemies, but it’s not the only one.

AoLR is chock full of amazing boss fights, but it’s the ones near the end that take the cake. Out of nowhere, Ralph beefs up and returns to his adult form that he was stripped of at the start of the game. Now empowered with ripped muscles and a giant sword, he has some new moves in his arsenal. A lot of them. In fact, AoLR inexplicably becomes a fighting game temporary.

These sections aren’t exactly a blast; in fact, the last two can be downright frustrating. But, it’s kind of awesome just how random and ambitious it is. Maybe the developer was working on a fighting game before this and decided to just throw its features into AoLR? It plays decently and serves as a memorable twist. Just get ready to have your ass beat because the bosses refuse to take it easy on you. It’s best to play cheap with the jump slashes.

My favorite feature of AoLR is the constant allure of the fruits. As you traverse a level, you’ll occasionally see a line of fruit tempting you to make a dangerous jump or go off the path in front of you. By doing so, you’ll spawn more fruit that will eventually lead to hearts (collect enough for a 1up) and a high score.

I’ve read this scoring system originated in the Wonder Boy [ワンダーボーイ] series, but I haven’t seen it anywhere else. It reminds me of a CAVE shoot-em-up in that it rewards risky players while highlighting the best path through a level -- just make sure you don’t hesitate or you’ll die.

I’m not one for high score runs -- and it’s certainly a task just to survive in this game -- but I always get excited when one of these fruit paths shows up.

As generic as it may be, the world of Little Ralph is at least a colorful and diverse one. This is a game where levels within stages are unique and unlike the levels that come before and after. One stage has you going from exploring a fortress to zipping through a cavern in a mine cart. You’ll visit sewers detailed with rats scurrying across the floor that you can chase and towns with birds that fly off into the distance. AoLR may be reminiscent of a Super Nintendo game, but it’s in these details that it surpasses what that system was capable of achieving visually.

As you fall from the sky repeatedly or into spike pits, you’ll be thankful that the areas you are replaying are full of detail and character.

It’s a small detail, but every area of AoLR is physically tied together. When the exit of one area doesn’t lead to the entrance of the next, you’ll at least see Ralph get to the next area by ship. It’s a cool little touch.

The game may not be open enough to be considered a Metroidvania, but each level has numerous alternate paths and hidden bonuses. This is the type of game you can replay and get something more out of it. Though, I imagine very few players will get to the game’s true ending which can only be seen by beating the final stage on normal. Playing on easy may give you extra health, but the game ends a couple stages early. Just be aware that the final stage makes Super Meat Boy look like a cakewalk.

Thankfully, AoRL has an excellent checkpoint system -- one of the best in its genre. Each level has multiple checkpoints, which always feel well balanced. When you are going through a hellish platforming segment, you’ll find checkpoints around every corner. But, when you are just going through an area of average difficulty, you’ll find checkpoints to be scarce. There are also different kinds of checkpoints. Sometimes when you use a continue, a checkpoint won’t work and you’ll rollback to a previous one. I personally love this, since it maintains challenge without being binary and frustrating.

Like many aspects of Little Ralph, you get the sense that this mysterious developer put a lot of thought into the checkpoints. The game shares many simple qualities common in its genre, but it does these things with finesse and style. On first glance, you may struggle to date the game to a year or even console generation, but you’ll be able to see the timeless elements of this platformer right away.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
SUPER_Lonely_Panda 2016-04-05T20:04:17Z
2016-04-05T20:04:17Z
4.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
As you may have gathered from past entries in this series, there are a lot of great platformers that never made it out of Japan. Most of them come from the 8- and 16-bit era. The Adventures of Little Ralph is one of the few Japan-only PlayStation platformers worth seeking out. Due to its lame name and horribly generic sounding developer (New), it’s hard to dig up much information on it. Even worse, the game has become so sought after that it goes for $200+ on eBay.

After playing this arcade style action-platformer, I have to say, it lives up to the hype and is among the best of its era. Just get ready to bite on a Popsicle stick because this game gets real difficult, real fast.

If I didn't know any better, I'd think The Adventure of Little Ralph is an arcade port. OK, so I did think that for a short while. There is a simplicity to AoLR’s visuals and design that recalls the heyday of arcades, which were on the decline by the game’s release year of 1999.

This debut -- at least I believe it’s a debut since I can’t find any information on the developer -- recalls arcade classics like Strider [ストライダー飛竜], Ghosts 'n Goblins, and Capcom’s ambitious licensed platformers like Willow and Little Nemo: The Dream Master. For those who like a traditional platformer that doesn’t show mercy on players, this late PlayStation game is worth seeking out.

Once developers got their hands on the Super Nintendo and PlayStation, it became hard to resist using all those buttons. When buttons didn’t mirror each other, they were often attached to useless abilities or attacks that could have been better implemented or not implemented at all.

AoLR keeps its controls simple enough to not feel out of place in an mid-’80s arcade but still offers a lot of nuance. You control Ralph with two buttons: attack and jump. However, you can a number of things through timing and combining the two. For example, you can do a Zelda-esque downward strike by jumping and attacking downward. The ability you’ll rely on the most is your power swing -- achieved by holding down the attack button until the sword lights up -- which sends enemies flying into other enemies, knocking them all down like bowling pins.

For a game with such simple controls, I found myself improving a lot over the course of it. Timing will always be the main factor in approaching enemies, but it’s not the only one.

AoLR is chock full of amazing boss fights, but it’s the ones near the end that take the cake. Out of nowhere, Ralph beefs up and returns to his adult form that he was stripped of at the start of the game. Now empowered with ripped muscles and a giant sword, he has some new moves in his arsenal. A lot of them. In fact, AoLR inexplicably becomes a fighting game temporary.

These sections aren’t exactly a blast; in fact, the last two can be downright frustrating. But, it’s kind of awesome just how random and ambitious it is. Maybe the developer was working on a fighting game before this and decided to just throw its features into AoLR? It plays decently and serves as a memorable twist. Just get ready to have your ass beat because the bosses refuse to take it easy on you. It’s best to play cheap with the jump slashes.

My favorite feature of AoLR is the constant allure of the fruits. As you traverse a level, you’ll occasionally see a line of fruit tempting you to make a dangerous jump or go off the path in front of you. By doing so, you’ll spawn more fruit that will eventually lead to hearts (collect enough for a 1up) and a high score.

I’ve read this scoring system originated in the Wonder Boy [ワンダーボーイ] series, but I haven’t seen it anywhere else. It reminds me of a CAVE shoot-em-up in that it rewards risky players while highlighting the best path through a level -- just make sure you don’t hesitate or you’ll die.

I’m not one for high score runs -- and it’s certainly a task just to survive in this game -- but I always get excited when one of these fruit paths shows up.

As generic as it may be, the world of Little Ralph is at least a colorful and diverse one. This is a game where levels within stages are unique and unlike the levels that come before and after. One stage has you going from exploring a fortress to zipping through a cavern in a mine cart. You’ll visit sewers detailed with rats scurrying across the floor that you can chase and towns with birds that fly off into the distance. AoLR may be reminiscent of a Super Nintendo game, but it’s in these details that it surpasses what that system was capable of achieving visually.

As you fall from the sky repeatedly or into spike pits, you’ll be thankful that the areas you are replaying are full of detail and character.

It’s a small detail, but every area of AoLR is physically tied together. When the exit of one area doesn’t lead to the entrance of the next, you’ll at least see Ralph get to the next area by ship. It’s a cool little touch.

The game may not be open enough to be considered a Metroidvania, but each level has numerous alternate paths and hidden bonuses. This is the type of game you can replay and get something more out of it. Though, I imagine very few players will get to the game’s true ending which can only be seen by beating the final stage on normal. Playing on easy may give you extra health, but the game ends a couple stages early. Just be aware that the final stage makes Super Meat Boy look like a cakewalk.

Thankfully, AoRL has an excellent checkpoint system -- one of the best in its genre. Each level has multiple checkpoints, which always feel well balanced. When you are going through a hellish platforming segment, you’ll find checkpoints around every corner. But, when you are just going through an area of average difficulty, you’ll find checkpoints to be scarce. There are also different kinds of checkpoints. Sometimes when you use a continue, a checkpoint won’t work and you’ll rollback to a previous one. I personally love this, since it maintains challenge without being binary and frustrating.

Like many aspects of Little Ralph, you get the sense that this mysterious developer put a lot of thought into the checkpoints. The game shares many simple qualities common in its genre, but it does these things with finesse and style. On first glance, you may struggle to date the game to a year or even console generation, but you’ll be able to see the timeless elements of this platformer right away.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide

Catalog

Revolution666 ちっぽけラルフの大冒険 2024-04-28T03:31:20Z
2024-04-28T03:31:20Z
In collection Want to buy Used to own  
hevykofe ちっぽけラルフの大冒険 2024-01-04T11:49:10Z
PS1 • JP
2024-01-04T11:49:10Z
In collection Want to buy Used to own  
Tigerbytes ちっぽけラルフの大冒険 2023-10-02T00:47:09Z
2023-10-02T00:47:09Z
In collection Want to buy Used to own  
epicj ちっぽけラルフの大冒険 2023-07-24T21:57:11Z
2023-07-24T21:57:11Z
In collection Want to buy Used to own  
Omega64X ちっぽけラルフの大冒険 2023-06-14T21:18:17Z
2023-06-14T21:18:17Z
In collection Want to buy Used to own  
Gavel ちっぽけラルフの大冒険 2023-06-06T05:10:19Z
2023-06-06T05:10:19Z
In collection Want to buy Used to own  
crapballa ちっぽけラルフの大冒険 2023-02-07T04:38:06Z
2023-02-07T04:38:06Z
In collection Want to buy Used to own  
1068396 ちっぽけラルフの大冒険 2023-02-06T23:13:21Z
PS1 • JP
2023-02-06T23:13:21Z
In collection Want to buy Used to own  
nichiren ちっぽけラルフの大冒険 2023-01-03T22:13:16Z
2023-01-03T22:13:16Z
In collection Want to buy Used to own  
GalacticHole ちっぽけラルフの大冒険 2022-12-21T16:10:21Z
2022-12-21T16:10:21Z
4.0
In collection Want to buy Used to own  
NDJA ちっぽけラルフの大冒険 2022-08-30T10:50:41Z
PS1 • JP
2022-08-30T10:50:41Z
In collection Want to buy Used to own  
MegaDriveGirl ちっぽけラルフの大冒険 2022-07-29T03:50:51Z
2022-07-29T03:50:51Z
9.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x CD-ROM
Also known as
  • The Adventure of Little Ralph
  • View all [1] Hide

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: xerosd hevykofe iarwain
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2