This game genuinely just gets worse and worse as it goes on. Tedious as hell and doesn't feel rewarding with one of the worst back ends I've played through. It started off extremely strong though which means I still think it's decent, just wish it didn't drop off so hard.
this was my experience as well. first 4 hours or so could easily be one of my favorite games of 2023, but every way in which it ramps up difficulty is extremely tedious and detracts from all the positives of the game.
loved the exploration and the story, absolutely despised everything combat-related. the go-to "encounter" seems to be the one where you open a random door or get off a stair/elevator and immediately get blasted to hell by 5 robots without any means of defense other than loading a quick save and redoing it.
Been playing this on 2-2-2, don't really see any significant difficulty in anything are people just this used to hand-holding and enemies that won't kill you if you stand still in range for like 5 seconds?
Its hard for sure but it massively rewards looking for and using proper weapons and upgrades like the shield. It can be a bit of a pain getting jumped by a SHODAN squad when not expecting it but just like any old school game, just get used to quick saving. Even without quicksaves, progress is saved for most combat and exploration on death so it doesn't matter too much. Generally, I haven't hit a wall, ran out of resources (too many if anything) or felt unfairly shafted playing this.
Soundtrack is different but works well enough in context, wish they pushed it to be a bit more industrial sounding like the OGs influences. Aesthetics are TOP NOTCH, imo this does feel just how I imagined 1 would look in a modern engine. The clutter imo, while at first a bit confusing became easy to differentiate from buttons and interactables within the first few hours (plus fuck it its an old game why wouldn't you be clicking on anything in case of secrets?)
To me this is fatastic, no thrills, classic video game fun and I'm glad the imsim is rising to semi-popularity again because I'm so tired of "wide as an ocean, deep as a puddle" game design.
Its hard for sure but it massively rewards looking for and using proper weapons and upgrades like the shield. It can be a bit of a pain getting jumped by a SHODAN squad when not expecting it but just like any old school game, just get used to quick saving. Even without quicksaves, progress is saved for most combat and exploration on death so it doesn't matter too much. Generally, I haven't hit a wall, ran out of resources (too many if anything) or felt unfairly shafted playing this.
Soundtrack is different but works well enough in context, wish they pushed it to be a bit more industrial sounding like the OGs influences. Aesthetics are TOP NOTCH, imo this does feel just how I imagined 1 would look in a modern engine. The clutter imo, while at first a bit confusing became easy to differentiate from buttons and interactables within the first few hours (plus fuck it its an old game why wouldn't you be clicking on anything in case of secrets?)
To me this is fatastic, no thrills, classic video game fun and I'm glad the imsim is rising to semi-popularity again because I'm so tired of "wide as an ocean, deep as a puddle" game design.