The game is very similar mechanically to something like .io games, in which you survive by eating smaller beings and grow in size. The game's strenght lies in its opressive atmosphere and creative monster designs, as well as the sombre ecological message it transmits. Very short experience at 15 minutes, but it has no filler and manages to feel like a concise experience.
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This sort of game where the premise is essentially "eat the small thing to get bigger so you can now eat bigger things" is pretty cool to me and the direction Swallow The Sea takes it is also very cool. Rather than honing in on the arcade style gameplay like many of these do, Swallow The Sea ends up going down a more atmospheric, grotesque route. I love how every creature ends up being a strange, eldritch horror with this constant idea of there always being a bigger threat out there, making all progression come with a sense of tension as well as you're waiting to see what horrible threat awaits you. A very tightly constructed 10 - 15 minute game that made for a great little experience, even if it would have benefitted from being a bit longer to further solidify this enrapturing atmosphere.
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