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SUPERHOT

Developer / Publisher: SUPERHOT Team
25 February 2016
SUPERHOT - cover art
Glitchwave rating
3.52 / 5.0
0.5
5.0
 
 
1,602 Ratings / 6 Reviews
#1,135 All-time
#50 for 2016
After getting a free cracked copy of a new game called superhot.exe, the player experiences an action game unlike no other. However, the mysterious creator of the game warns the player to stop playing or there will be consequences.
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After getting a free cracked copy of a new game called superhot.exe, the player experiences an action game like no other, where time moves only when you move. However, the mysterious creator of the game warns the player to stop playing or there will be consequences.
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Title
used to play the shit out of the vr demo
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DrDomino 2023-07-02T15:59:15Z
2023-07-02T15:59:15Z
4.0
5
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Title
Wasted potential
A game so visually and conceptually distinct, that it got scared of ever shying away from its most rudimentary design principles. A clever game mechanic can only get you so far and when the only way you can spice up your level design is just to throw more shit at the player to make it seem like there is a progression to the game, it doesnt feel all that satisfying at the end. Feels like one big slog… the vr version has to be so good tho, it just makes sense

also the story is pretty shit, wow dude im a game but self aware aaaa never seen this before. Pretentious cringe lame
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sk3rk 2023-03-26T18:19:40Z
2023-03-26T18:19:40Z
3.0
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Superhot has one of my favorite game concepts ever. Just the thought of slow motion combat intrigues me. The story is really short but really thrilling and even without having spoken dialogue, the plot moves really well with text messages. The ending was the perfect way to give the player a moment of realization of how the whole game came to be. I personally really love the aesthetic of the game, the small amount of red on enemies looks great with the gray background. Since the main game only takes a few hours, it's great that there are also many, many more hours in challenges with different ways to play through the main levels again. All of them are quite fun and unique ways to put a twist on the game, but the final challenge, complete the whole game without dying nearly broke me. That challenge alone took me weeks but it was worth it and became my greatest achievement in gaming.
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Jason29422 2022-05-10T02:38:35Z
2022-05-10T02:38:35Z
5.0
4
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Title
THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.
(written aug 9, 2016)

In 2013, a small group of friends put out a scrappy little game made for web browsers. Three years, a full team and a gallon of shoe polish later, the game has been remade as a downloadable title for console and PC.

SUPERHOT is a fast-paced FPS where time only moves when you move. This simple premise can be manipulated in so many ways, allowing for a short but sweet ~20 level campaign, ~20 level challenges, and an infinite shootout mode with ~5 challenges and arenas. Simple and clean graphics clash with the hardcore, dirty action SUPERHOT delivers in a hypnotizing way.

The first level starts in a L-shaped hallway. Turning the corner reveals an armed enemy on the other end of the hallway. Once you stop, you have (literally) all the time in the world to make your shot. Lead the bullet for a headshot, or shoot where you can already see your target. It adds the RTS feeling of strategy to a genre where immediately taking action is a core mechanic, but both aspects of both genres mesh smoothly and naturally.

The game introduces more weapons as it goes on. You start with a pistol, but then you start using shotguns, semi-automatic rifles, katanas, and even your own fists. Throwing a weapon will stun your enemies (except for the katana, which is an instant kill if thrown), and causes whatever weapon they’re holding to fly straight towards you, allowing you to grab it out of mid-air and use it against them. Despite that mechanic being used a lot, it’s so awesome to see and play that it never gets old.

When enemies shoot their weapons, the bullets are tailed by a thick, red line to easily see where they go. You can simply get out of the way, you can slowly watch it barely skim your head, and (my personal favorite) you can slice the incoming bullet in half with the katana.

Beating the level rewards you with a replay of your performance, but the whole video plays in real time, so all the moments you took to stand still and carefully aim appear as knee jerk reactions made at breakneck speeds. It’s more satisfying than any achievement or trophy could ever be, because it makes you feel cool. In quick paced action games that encourage you to be creative with your objective and switch weapons on the fly, being fluid, quick and perfect on every hit is the ultimate self-goal, so seeing your gameplay portrayed as a flawlessly executed takedown of every enemy achieves that goal tenfold.

The menu imitates old operating systems from the early 80’s, providing a stark contrast with the modern, sleek look of the actual game. Buildings, vehicles and background objects are pure white, with very light tones of blue in shadows and dark areas. This allows both the bright red enemies and pure black interactables to be easily distinguished, making the whole world look very clean and crisp.

Both the enemies and weapons have textures that look like perpetually moving tessellations. Triangles and polygons construct the bodies and weapons, so seeing these shapes crumble and explode makes the kills all the more satisfying. Gunshots cause the polygons of the body to explode in a million shattered red and orange shapes, while cutting with the katana slices enemies clean in half, revealing an inner light source. When game developers take simple, polygonal designs and add beautiful color, art direction, and a crapton of polish, they’re crafting a style that will withstand the test of time.

When you’re booted into the aforementioned operating system, a chat log starts. The stranger on the end of the chat tells you that there’s a new game being passed around on the internet called “superhot.exe”, and that you should totally play it. You download the file, and start playing.

Throughout each level, little tidbits of story appear in quick slideshows of text. They start out extremely vague, discussing something about a broken deal, but as the game goes on, things start to get stranger and stranger, more and more ominous; superhot.exe is more than a game.

Obviously I won’t spoil much but it’s a neat piece of meta-storytelling that can easily be completed in one sitting. You can tell that the developers put more focus on the sandbox aspect of this game, rather than making a linear action game with some bonus modes on the side.

Sound is a large factor in shaping the atmosphere and tone of SUPERHOT; just about as much as the visuals. While the visuals definitely pack a punch with exploding tessellations, the sounds are where the satisfaction of a hit comes from. You can hear crunching when striking an enemy with a bat; sounds of glass shattering when a bullet hits; metal slicing the air when you cut a bullet in two.

The lack of music helps because it gives all your attention to the fighting. Normally in an action film, there’s a heavy symphonic or electro soundtrack behind the epic scenes. SUPERHOT gives you no fanfare whatsoever, and it just makes the sounds of violence even louder. It’s all about the hardcore, brutal, violent matchups between you and your computer generated foes.
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keublitz 2022-12-10T05:30:05Z
2022-12-10T05:30:05Z
94
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One of those games that works in theory way more than it's actually fun to play for me, but Superhot still has some great stuff going for it. The concept of this is awesome, there's something inherently badass about the idea of moving in slow motion and weaving between bullet spray, mowing down waves of bad guys as you move on, and the game takes advantage of this in a bunch of ways while also failing to overcome a couple of crucial barriers for me. For the positives I loved the visual design of this, it's all extremely simplistic but it's both extremely clean and manages to highlight anything of interest with the bold colour contrast featured throughout. The way enemies shatter like glass and bullets leave a bold, red trail further add to how seamlessly information is conveyed to the player and add a lot of weight and fluidity to things.

Everything about the game's presentation feels extremely clean and minimalistic, only the bare essentials are present, and any semblance of narrative is conveyed through brief flashes of text on the screen and occasionally slightly slower sections over a fictional messaging site. Along with this simplicity allowing each interaction to feel as if it has a lot more of a visceral punch to it, the game also does a genius thing of letting you see the sequence of events that just went down but happening at normal speeds the entire time, making it look as if the player has just pulled off a series of truly crazy manoeuvres like some kind of invincible, badass action hero, dancing around bullets while dispatching all enemies in a matter of seconds with alarming precision. These ending sequences almost make it worth the game alone and act as some truly awesome rewards that feel almost Super Meat Boy in nature, though this time it highlights your awesome accomplishment by making it seem way more technical and fast paced than it actually was, while Meat Boy highlighted it through representing how many deaths it took to overcome it, neither is better than the other really, just an interesting thing I noticed.

Unfortunately I wasn't entirely sold on the game as a whole either and found the gameplay to not quite hit right at all times. A lot of this came down to the core mechanic and the fact that I personally wasn't a big fan of it in a lot of cases, for however much I liked it in theory. The main reason for this is how limiting it feels and the fact that I was never able to entirely get into the flow of the game due to it's jarring stop-start nature. While Superhot should primarily be treated as a puzzle game, and I think that the idea of making fps mechanics have such an angle to them is really clever and innovative, there was this odd sense of frenetic skill testing underneath the more methodical and slow strategising that ends up feeling a bit at odds with one another. This becomes particularly problematic for me near the end when the game starts ramping up the encounters significantly with the vast array of enemy spawners all around the player taking a bit away from the methodical side of things in favour of forcing the player to turn around constantly to hopefully not get completely blindsided in a rather unsatisfying way. The core game also feels a bit lacking in terms of content, as while there are certainly other challenge modes and endless modes, they reuse a lot of content to the point where I just didn't see a point in going through it all. Overall this is a pretty cool game with some amazing qualities to it, but it's also not quite for me because of my own personal distaste for the way it flows. Definitely check it out if the concept seems cool to you, you'd probably get more out of it than me, and also, this game would probably be sick to speedrun.
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Kempokid 2021-10-26T04:39:46Z
2021-10-26T04:39:46Z
3.0
1
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Title
Superhot
The main game is presented like a virtual reality simulation with red voxel humanoids as enemies, and white rooms and white objects. Outside the gameplay, you are chatting on a computer on a DOS-style interface. Your “friend” sends you an exe file of the game Superhot. These sections generally have a creepy atmosphere, and the story is very meta. There’s a lack of music, so you mainly hear the hissing and beeps of the computer.

The gameplay is a First Person Shooter in small areas. Time moves extremely slowly, but moves at normal speed when you move. It’s like playing in “bullet time” and (to some degree) allows you to think and plan out successive maneuvers.

All the weapons have very limited ammo and there’s no reloading (although there’s basically a cooldown until you can fire again), so you often shoot a few bullets, throw your weapon (this can stun enemies and make them drop theirs), pick up another weapon, repeat. When enemies drop weapons, you can catch them mid-air. You mainly use pistols, but there’s a shotgun, assault rifle, baseball bat and katana sword. Plus there’s many objects you can pick up as stunning weapons. If you are unarmed, you can punch and defeat enemies with a few blows.

Bullets take some time to travel, so you need to lead your targets in order to hit them. You often need to keep moving and ensure you side-step enemy’s bullets. Both you and your enemies can only take 1 bullet. Enemies shatter in a nice effect. When you die, you fall and the world sometimes goes distorted, then you can quickly retry the level. Bullets can collide in the air, and you can destroy weapons by shooting them.

Some levels are based in enclosed spaces like where you take out a few enemies in an elevator, then the doors open for the last few. Another sees you dropping from a train roof, taking out a few enemies, and turning around to quickly take out some more.

The fast-paced action reminds me of Hotline Miami, and when you fail, you can learn the enemy patterns to choose a better strategy. I actually found the majority of levels were easy and I completed them on the first try. There were some levels where I’d make a mistake and complete it on my second or third try. A few levels took me maybe 10 times. These levels were probably the most interesting ones with less scope for errors. There were definitely levels where I made mistakes but still completed them; basically I’m saying the game is mainly too easy. It's a problem when the game only lasts around 2.5 hours. When you complete the game, you unlock an Endless Mode, and some Challenges.

In later levels, you gain an ability to swap to an enemy's body. It’s an interesting idea, but maybe it makes the game easier.

When you complete a level, you see a replay, but it is obscured by the alternating words in large font “Super” and “Hot” with an annoying voice over that reads the words repeatedly. It gets tiresome after the first couple of levels; but watching a replay is a good idea.

You generally play a few levels before getting more chat dialogue or scenes. I felt a lot of these conversations dragged the pace of the game down, given that you could have whizzed through the previous levels in a few minutes, then have to read more text. I’ve seen similar stories in games like Pony Island so it didn’t really interest me.

It’s quite a unique gameplay style, but it’s an obvious idea really. I wish there were more levels; some longer, more challenging levels; and fewer interruptions with the story. What’s here is really fun and stylish; but it’s just too brief.
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CaptainClam 2021-06-20T22:15:48Z
2021-06-20T22:15:48Z
3.5
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Catalog

Honestlydontknow SUPERHOT 2024-04-24T08:15:44Z
2024-04-24T08:15:44Z
4.0
In collection Want to buy Used to own  
FluffyllPluffy SUPERHOT 2024-04-23T02:58:50Z
2024-04-23T02:58:50Z
3.5
In collection Want to buy Used to own  
ryalbright SUPERHOT 2024-04-23T00:20:24Z
2024-04-23T00:20:24Z
4.0
In collection Want to buy Used to own  
tbuck SUPERHOT 2024-04-23T00:04:12Z
2024-04-23T00:04:12Z
3.5
In collection Want to buy Used to own  
rzywieczdrui SUPERHOT 2024-04-22T23:09:20Z
2024-04-22T23:09:20Z
4.0
In collection Want to buy Used to own  
Brett11102 SUPERHOT 2024-04-22T12:01:34Z
2024-04-22T12:01:34Z
3.5
In collection Want to buy Used to own  
saylexs SUPERHOT 2024-04-19T12:19:18Z
2024-04-19T12:19:18Z
In collection Want to buy Used to own  
cloudline_ SUPERHOT 2024-04-17T18:21:51Z
2024-04-17T18:21:51Z
In collection Want to buy Used to own  
thepardunk SUPERHOT 2024-04-15T13:43:02Z
2024-04-15T13:43:02Z
In collection Want to buy Used to own  
FedeLuks SUPERHOT 2024-04-14T20:12:24Z
2024-04-14T20:12:24Z
4.0
In collection Want to buy Used to own  
joshyscott SUPERHOT 2024-04-14T12:15:55Z
2024-04-14T12:15:55Z
1.5
In collection Want to buy Used to own  
CEOOfDeathGrips SUPERHOT 2024-04-13T21:25:25Z
2024-04-13T21:25:25Z
3.5
In collection Want to buy Used to own  
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  • Previous comments (33) Loading...
  • LILY69420 2022-07-17 06:38:02.829284+00
    my favorite challenge is probably the throwing one. pretty funny to just grab and throw everything in sight at the enemies lol
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  • LILY69420 2022-07-18 00:19:34.367518+00
    barehands challenge is also fun
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  • ElizabethLazuli 2022-09-25 17:37:39.656856+00
    """postmodernism"""
    reply
    • alliterativeAlpinist 2022-10-02 22:12:47.107396+00
      The dollar store variety
    • alliterativeAlpinist 2022-10-30 18:41:41.826361+00
      Honestly it's a shame because there's a cool (literal) corporate warfare story sitting right there waiting to be told, but no, you shall marvel at how hilarious and original the concept of developers directly addressing the player is instead
    • renegadexavier06 2023-08-27 12:23:56.458319+00
      + Dollar Store Surrealism
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  • lukecharlier 2022-11-28 16:02:55.811799+00
    Really fun.
    reply
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  • altertide0 2023-04-23 14:31:26.769441+00
    As an 80 min. game it works fine.
    reply
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  • goblinwafers 2023-07-11 23:25:19.911995+00
    I gave this a 3 but I feel like I remember having so much fun playing it while listening to Susumu Hirasawa's full discog after work when I was working the worst job ever last summer.
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  • VidyaGameBandito 2023-12-11 11:36:37.75463+00
    i suck at this but its fun
    reply
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  • burny 2024-02-14 15:39:32.214767+00
    i personally read the story as being tongue in cheek and deliberately kinda dumb and cliche but that could be just me
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