Pretty light on content, but the core systems presented here are absolutely fantastic. I was shocked at how much depth they were able to squeeze out of the basic combat premise of Spacewar. Not only does each ship feel radically different from each other in isolation, but each ship has different optimal strategies for every possible 1v1 pairing with the other ship types. Rocketing around with the Androsynth comet ability trying to crash into the enemy is some of the most simple hectic fun I've had in a while.
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