Charts Genres Community
Charts Genres Community Settings
Login

Spark the Electric Jester 2

Developer / Publisher: Feperd Games
16 May 2019
Spark the Electric Jester 2 - cover art
Glitchwave rating
3.60 / 5.0
0.5
5.0
 
 
21 Ratings / 1 Reviews
#125 for 2019
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Write review
Title
Spark the Electric Jester 2 makes a mockery of the blue blur.
Sometimes a game feels like it's onto something, sometimes a game really gets it all right. Super Mario 64 got 3D platforming so right on the first try that Nintendo couldn't figure out how to improve on it and didn't really rediscover what made it so great until the past 5 years. Devil May Cry had a lot of trouble juggling its mechanical priorities and identity crises but the eventual result was the absolute apex of the character action genre. Typically, one would think that with enough iteration a game concept with a strong skeleton could be fleshed out into an ultimate expression of its particular mechanical form. And yet, the "Speed Platformer" has largely stagnated into cinematic fluff.

Sonic didn't have a rough transition into 3D, he had a rough transition into the real "Modern AAA" space; while I think the obsession with content-per-dollar is something that tends to be associated with online discourse from about a decade ago or so, the reality is that this was at least an implicit factor long before. On its initial release in Japan, Sonic Adventure was on store shelves right next to Ocarina of Time. A game like Sonic 3, where you could easily see the end credits in a couple hours, wasn't going to cut it anymore. Replaying stages couldn't be an activity that the player would be expected to do themselves, it had to be an explicit part of the game's design. 3D Sonic had to add hub worlds, side-quests, multiple characters, branching stories, alternate types of gameplay, melee combat, and all sorts of other distractions to make sure that the game was big enough to justify its price tag next to the competition.

Somewhere in all this, the core platforming was all but forgotten. Even a "good" modern 3D Sonic game like Colors alternates between 3D levels that practically play themselves and 2.5D levels that feel about as good as browser games from the same year. Even my personal favorite, the original Sonic Adventure, lost its focus on movement. From the beginning to the present, so many of 3D Sonic's set-pieces rarely expect the player to do anything other than hold forward, and often punish the player for trying anything else. Fan projects have offered alternate translations to 3D, or simple tests and demonstrations, but nobody until now has really built something truly great and complete on the solid foundation left in the initial move to 3D.

Spark the Electric Jester 2 doesn't just feel like the best execution of this core game concept yet, it feels like the beginning of a second "Golden Age" of video games. In the early 00's, 3D development was sophisticated, but in the absence of later high definition displays, fidelity wasn't a priority and all kinds of corners could be cut because through a composite signal on a 20 inch CRT who was going to care? 2D games had been around for decades and just generally speaking the process of game development was well-understood and relatively inexpensive in terms of both money and time. You could have a weird, experimental take on a franchise like Mega Man Battle Network, and it would get 5 sequels on a single platform. Xenosaga was such a flop that it will probably never be re-released let alone remastered or remade, and it still got 2 sequels. Until HD game development changed everything, we had this little pocket of time when games were worth taking substantial creative risks on, because the losses wouldn't be multi-million dollar disasters.

Today, the tools of game development are so sophisticated that a tiny team of passionate and dedicated fans can put decades of corporate projects to shame. While the trade-off is obviously that these tools also enable the kinds of cynical cash-grabs we see on every digital storefront, powerful hardware and software is so accessible and intuitive now that we really don't need to (and often simply can not) rely on massive franchises to deliver this kind of quality.

The first time that I got on a loop-de-loop my jaw dropped. I actually had to correct my angle to match the twisting turn myself, I could feel the deceleration as I hit the peak, and I could feel gravity kick in on my way back down. Set-pieces in Spark 2 aren't just static, scripted events, they're just part of the environment like anything else. The fastest way through a loop-de-loop is usually just to jump over to the track on the other side. The quickest way through levels is often to circumvent the set-pieces with clever "Jester Dashes". While some of the 3D Sonic games also had these kinds of shortcuts it has literally never felt like an intentional part of the game; it always requires either such precise inputs or such unnatural angles that I've never felt like I was really "learning the levels" or getting better at controlling the character the way I do in Spark.

Spark 2 has an absolutely unforgettable soundtrack, absolutely rivaling the historical platforming greats from major publishers. Not just in terms of the absolutely unbelievable level themes, the vocal tracks used for bosses capture the energy and purpose of Sonic's Crush 40 "butt rock" absolutely perfectly. The visuals, especially the characters, may not hold a technical candle to modern big-budget titles, but in gameplay they're more than serviceable; it's one of those things where even if the cutscenes don't look great, I have to ask myself, if a game from a popular IP looked and played like this, could I forgive a shortcoming like this? In every case with Spark 2, the answer is yes.

This isn't just "Not Sonic", this isn't even Spark. In this game you play as Fark, a fake Spark, a copy of a copy. It's only the second installment of the series and they've already done a soft-reboot. On one hand, for those who wanted to see the concepts from the original 2D Spark game translated to 3D, here it is, bigger and better than ever. On the other hand, for those who just want to get to the gameplay, this repeated narrative can be easily ignored, and that's one of the strangest things about Spark 2: it's a game with so many strengths, and yet to some extent it feels less like a proper sequel, and more like a proof of concept for the next game, the real sequel, where Spark himself is coming back and everything.

I'll never turn down another opportunity to spark it up.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
ThroughLidlessEye 2022-06-05T00:53:15Z
2022-06-05T00:53:15Z
5.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

Dayface Spark the Electric Jester 2 2024-04-08T16:07:00Z
2024-04-08T16:07:00Z
4.0
1
In collection Want to buy Used to own  
eliottstaten Spark the Electric Jester 2 2024-03-16T06:00:37Z
2024-03-16T06:00:37Z
In collection Want to buy Used to own  
stonecoldmiracle Spark the Electric Jester 2 2023-12-17T06:00:46Z
2023-12-17T06:00:46Z
3.5
In collection Want to buy Used to own  
LocoJake Spark the Electric Jester 2 2023-12-12T00:49:05Z
2023-12-12T00:49:05Z
In collection Want to buy Used to own  
hiddenjem Spark the Electric Jester 2 2023-11-11T13:34:26Z
Windows
2023-11-11T13:34:26Z
3.5
In collection Want to buy Used to own  
Steam
oliviartist Spark the Electric Jester 2 2023-10-29T19:13:56Z
2023-10-29T19:13:56Z
In collection Want to buy Used to own  
epicj Spark the Electric Jester 2 2023-09-26T22:14:38Z
2023-09-26T22:14:38Z
In collection Want to buy Used to own  
Kowareta99 Spark the Electric Jester 2 2023-09-25T05:24:14Z
2023-09-25T05:24:14Z
In collection Want to buy Used to own  
HeyBiggy Spark the Electric Jester 2 2023-09-24T15:53:21Z
2023-09-24T15:53:21Z
3.5
In collection Want to buy Used to own  
kukelennedy Spark the Electric Jester 2 2023-09-20T16:55:40Z
2023-09-20T16:55:40Z
In collection Want to buy Used to own  
AToasterToastedBread Spark the Electric Jester 2 2023-08-18T15:59:04Z
2023-08-18T15:59:04Z
In collection Want to buy Used to own  
PC Furrycore
foxie_ Spark the Electric Jester 2 2023-07-13T22:06:31Z
Windows
2023-07-13T22:06:31Z
4.0
In collection Want to buy Used to own  
2023 played Deck Clear Full Clear
Player modes
Single-player
Media
Download

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • HeatherMadhouse 2023-05-12 11:45:54.045191+00
    sonic if he was still consistently good
    reply
    • More replies New replies ) Loading...
  • renganoid 2023-06-18 21:23:26.336755+00
    stage 6 is brilliant, it is so confusing but i never felt really lost
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: batamamma LordofSushi trappedinlimbo funkacademy
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2